本帖最后由 微笑的猫 于 2023-12-5 16:51 编辑
SoulLink 系列索引
SoulLink Procedural AI Spawner 1.2.6 下载链接
SoulLink Procedural AI Spawner 1.2.9 下载链接
SoulLink Procedural AI Spawner 1.2.14 下载链接
SoulLink Procedural AI Spawner 1.2.16 下载链接
SoulLink Procedural AI Spawner 1.2.17 下载链接
SoulLink Procedural AI Spawner 1.2.18 下载链接
SoulLink Spawner 1.3.3 下载链接
SoulLink Spawner 1.3.8 下载链接
Now with full save capability using Pixel Crusher's Save System!!!
Upgrading from version 1.0.1
The SoulLink folder should be removed before updating from version 1.0.1. Version 1.1.0 changed the location of some files and removed some files. A complete re-import is necessary. Please make a backup before removing the folder.
Upgrading from Version 1.1.0
It is recommended that you completely remove the SoulLink folder before updating from version 1.1.0. Although not required, it is a good practice to observe. Please make a backup before removing any folders. This version has a breaking change. If you have any Proximity Spawns defined, they will be removed with this version. You will need to re-add them after the upgrade. This was necessary in order to remove some annoying warnings about recursive serialized compositions.
What is SoulLink Spawner?
With SoulLink Spawner, you can avoid the tedious and time-consuming task of manually placing populations of animals, enemies, and other objects in your game world. Instead, let SoulLink Spawner manage your populations based on biomes, areas, regions, time of day, weather, seasons, quests and other conditions. You decide how many AI will be in your world at one time and SoulLink Spawner will spawn and despawn them as necessary as your player moves throughout the game world. You control the spawning/despawning ranges as well as various restrictions such as elevation and slope angle. You can even restrict your spawns based on layers.
SoulLink Procedural AI Spawner is a stand-alone asset designed to work with any player controller and any third party AI asset that supports object pooling. This asset will also be included as part of the upcoming SoulLink Artificial Intelligence System asset. If you purchase this package now, your cost of the AI system will be reduced accordingly.
IMPORTANT: SoulLink Procedural AI Spawner is not an AI system. Demo videos and screenshots contain AI and other content not contained in this package and are for demonstration purposes only.
现在,使用Pixel Crusher的保存系统,具有完全的保存能力!!。
从1.0.1版本升级
在从1.0.1版本升级之前,应该删除SoulLink文件夹。1.1.0版改变了一些文件的位置并删除了一些文件。完全重新导入是必要的。请在删除文件夹之前做一个备份。
从1.1.0版本升级
建议你在从1.1.0版本升级之前,完全删除SoulLink文件夹。虽然不是必须的,但这是一个值得遵守的好做法。在删除任何文件夹之前,请先做一个备份。这个版本有一个突破性的变化。如果你已经定义了任何Proximity Spawns,它们将在这个版本中被移除。你将需要在升级后重新添加它们。这是必要的,以便删除一些关于递归序列化组合的恼人的警告。
什么是SoulLink Spawner?
使用SoulLink Spawner,你可以避免在你的游戏世界中手动放置动物、敌人和其他物体的繁琐和耗时的任务。相反,让SoulLink Spawner根据生物群落、地区、区域、时间、天气、季节、任务和其他条件来管理你的种群。你决定一次有多少人工智能在你的世界中,SoulLink Spawner会在你的玩家在整个游戏世界中移动时根据需要产生和取消他们。你可以控制产卵/解除产卵的范围,以及各种限制,如海拔和坡度角度。你甚至可以根据层数来限制你的产卵。
SoulLink程序性AI产卵器是一个独立的资产,旨在与任何玩家控制器和任何支持对象池的第三方AI资产一起使用。这个资产也将作为即将推出的SoulLink人工智能系统资产的一部分。如果你现在购买这个包,你的人工智能系统的成本将相应减少。
重要提示:SoulLink程序性人工智能生成器不是一个人工智能系统。演示视频和截图包含人工智能和其他不包含在此包中的内容,仅用于演示目的。
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