I created 100 different design and art driven textures. Some of them feel quite realistic some of them are very abstract, but overall they are very unique and special. They are all tileable and they contain the usual maps for PBR rendering. (Diffuse, Normal, Roughness, Opacity, Displacement, Metallness). They work for any render engine. Most of the shaders do have a preview (unfortunately not all of them). And to make it clear, these are textures, not shaders, so you need to create them your own.
100种不同的设计和艺术驱动的纹理。其中有些感觉很真实,有些则很抽象,但总的来说,它们是非常独特和特别的。它们都是可铺设的,并且包含PBR渲染的常规贴图。(漫反射,法线,粗糙度,不透明度,位移,金属性)。它们适用于任何渲染引擎。大多数着色器都有预览功能(不幸的是,不是所有的)。为了清楚起见,这些是纹理,而不是着色器,所以你需要自己创建它们。
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