本帖最后由 微笑的猫 于 2024-2-6 23:29 编辑
Lightning - Procedural Lightning系列索引:
Lightning - Procedural Lightning 2.4.4 (Jan 07, 2019)下载链接
Lightning - Procedural Lightning 2.5.0下载链接
Lightning - Procedural Lightning 2.5.2下载链接
Lightning - Procedural Lightning 2.5.3下载链接
Procedural Lightning 2.5.5下载链接
Procedural Lightning 2.7.1下载链接
Procedural Lightning 2.7.2下载链接
Procedural Lightning 2.7.3下载链接
Procedural Lightning is the fastest, lowest price, best looking and easiest to use lightning on the Asset Store. No other asset provides the raw power, performance, customization, low price and prefabs of Procedural Lightning. Mobile, VR and desktop look and perform great! Drag a prefab in, configure and you are done! URP and HDRP render pipelines are fully supported.
Performance! Procedural Lightning has a built in pooling system, no garbage collection and heavily optimized code and shaders to give you maximum performance. There is even a multi-threaded option. Other assets use the Unity line renderer or expensive shaders with a few textures and have lightning that looks the same all the time. Yuck!
I've added a nice spell system with force lightning, lightning beam, lightning ball, charged bolt and lightning whip. Easily extensible and customizable.
If that weren't enough, you also get 17 high def thunder sounds. I've literally spent weeks on end of my life making this the best lightning in the asset store, and I know it will serve you well.
Here's the full run-down on what Procedural Lightning and Thunder for Unity can do for you:
- A configuration scene to help you get the exact look you want for your lightning. Tweak the detail, width, glow, duration, chaos, forkedness, direction and much more. Bolts can be randomized with a seed to get the same bolt.
- One click to get the exact code and script to reproduce your lightning bolt.
- Manual and automatic mode for the script. Trigger your customized prefab manually or let it run automatically.
- A robust lightning script that lets you create lightning strikes with a large selection of parameters with near infinite possibilities.
- Lightning works great in many scenarios: thunderstorms, magic spells, static discharge and much more!
- Lightning branches fade in, jitter and grow to make your lightning really come alive.
- Storm cloud particle system that looks stunning when lit up by lightning.
I've also included a more high level script if you just want storm lightning in your game without having to configure very much stuff. This script contains:
- Normal and intense lightning strikes with appropriate brightness, thunder delay and thunder volume.
- Cloud only lightning option.
- 17 distinct thunder sounds.
- Random range of time for the next lightning strike.
- Option to illuminate the skybox when there is a lightning strike.
- Random range of lightning intensity.
- Force a lightning strike via script.
- Lightning centered around the main camera by default.
- Option to try and make sure every lightning strike is visible by the camera.
- Dark cloud particle system for storm clouds.
- Demo scenes showing some terrain and water with the ability to call lightning with keystrokes. Procedural Lightning for Unity also contains an advanced lighting system that allows you to generate point lights along the paths of your lightning for that extra realistic effect. - Supports perspective, orthographic and orthographic xz planes.
This asset contains a batch of prefabs to create lightning bolts, sphere lightning, cone lightning, lightning fields, arcs of electricity and chain lightning. 17 high def thunder sounds, as well as a storm cloud particle system that looks amazing when lit up by lightning, are also included. You can even seed your lightning to get the same appearance.
Don't spend time making lightning effects yourself from scratch. Save yourself time and money with this powerful yet easy to use plugin.
程序性闪电是资产商店中速度最快、价格最低、外观最好、最容易使用的闪电。没有其他资产能提供原始动力、性能、定制、低价和预制板的程序性闪电。手机、VR和桌面的外观和性能都很好! 拖动一个预制件,配置,你就完成了! 完全支持URP和HDRP渲染管线。
性能! 程序性闪电有一个内置的池系统,没有垃圾收集,大量优化的代码和着色器为您提供最大的性能。甚至还有一个多线程的选项。其他资产使用Unity线型渲染器或昂贵的着色器与一些纹理,并有闪电,看起来一直是一样的。讨厌!"。
我添加了一个很好的法术系统,包括强制闪电、闪电束、闪电球、带电螺栓和闪电鞭子。很容易扩展和定制。
如果这还不够,你还会得到17种高清晰度的雷声。我花了几周的时间使它成为资产商店中最好的闪电,我知道它将为你服务。
下面是Unity的程序性闪电和雷鸣能为你做什么的全部内容。
- 一个配置场景,帮助你获得你想要的闪电的确切外观。调整细节、宽度、发光、持续时间、混乱度、分叉度、方向和更多。闪电可以用种子随机化,以获得相同的闪电。
- 一键获得精确的代码和脚本来重现你的闪电。
- 脚本的手动和自动模式。手动触发你的定制预制件或让它自动运行。
- 一个强大的闪电脚本,让你用大量的参数选择来创造闪电,几乎有无限的可能性。
- 闪电在很多情况下都很好用:雷暴、魔咒、静电放电等等。
- 闪电枝条的淡入、抖动和增长,使你的闪电真正变得生动。
- 风暴云粒子系统,当被闪电照亮时,看起来很震撼。
如果你只想在你的游戏中使用风暴闪电而不需要配置很多东西,我还包括一个更高级的脚本。这个脚本包含。
- 普通和强烈的闪电,有适当的亮度、雷声延迟和雷声音量。
- 只有云层的闪电选项。
- 17种不同的雷鸣声。
- 下一次闪电的随机时间范围。
- 当有雷击时,可以选择照亮天空。
- 闪电强度的随机范围。
- 通过脚本强制进行雷击。
- 默认情况下,闪电以主摄像机为中心。
- 可以尝试确保每个闪电都能被摄像机看到。
- 风暴云的暗云粒子系统。
- 展示一些地形和水的演示场景,可以用按键调用闪电。Procedural Lightning for Unity还包含一个先进的照明系统,允许你沿着闪电的路径生成点光源,以获得额外的逼真效果。- 支持透视、正视和正视的XZ平面。
该资产包含一批预制板,用于创建闪电、球形闪电、锥形闪电、闪电场、电弧和连锁闪电。还包括17个高清晰度的雷声,以及一个风暴云粒子系统,它在被闪电照亮时看起来很神奇。你甚至可以为你的闪电播种以获得相同的外观。
不要花时间自己从头开始制作闪电效果。用这个强大而又易于使用的插件为自己节省时间和金钱。
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