本帖最后由 微笑的猫 于 2023-12-1 11:53 编辑
MapMagic 2 Bundle系列索引:
MapMagic 2 Bundle 2.1.4 下载链接
MapMagic 2 Bundle 2.1.5 下载链接
MapMagic 2 Bundle 2.1.8 下载链接
MapMagic 2 Bundle 2.1.9 下载链接
MapMagic 2 Bundle 2.1.10 下载链接
MapMagic 2 Bundle 2.1.11 下载链接
MapMagic 2 Bundle 2.1.14 下载链接
MapMagic 2 Bundle 2.1.15 下载链接
Full MapMagic 2 asset together with four default modules that turn it from terrain tool to full-scale world creator: Objects, Splines, Biomes and Brush . Made to simplify downloading, installation and update. Helps to avoid compatibility issues between modules with different versions. The summary price of all modules and the price of this asset are equal.
The Bundle also brings clarity to correlation with MapMagic World Generator: this is the next iteration of MapMagic: it can do everything MMWG can, even more, even faster - except Voxeland nodes.
MapMagic is a node based procedural and infinite game map generator. Can create a playable and nice-looking terrain of any size in a couple of minutes with the help of graph and nodes workflow. Also supports creating endless maps by generating new terrains in playmode. Modules, included in Bundle, can place objects, biomes and roads.
Each node on a graph represents a terrain or object generator: noise, voronoi, blend, curve, erosion, etc. Once the nodes are connected the magic happens: a game map will be created without any human involvement.
Has special nodes to work with (however due to irrespective eventual asset changes and variety of features and modules 100% compatibility is not guaranteed): CTS, MegaSplat, MicroSplat, Vegetation Studio Pro. And in pinned (non-dynamic) mode: with all of the assets using standard Unity terrains.
The asset comes with the full source code.
完整的MapMagic 2资产与四个默认模块一起,将其从地形工具变成全面的世界创造者。对象、拼接、生物群落和刷子。是为了简化下载、安装和更新。有助于避免不同版本的模块之间的兼容性问题。所有模块的总价格和这个资产的价格是相等的。
捆绑也带来了明确的与MapMagic World Generator的相关性:这是MapMagic的下一个迭代:它可以做所有MMWG可以做的事情,甚至更多,更快 - 除了Voxeland节点。
MapMagic是一个基于节点的程序化和无限的游戏地图生成器。在图形和节点工作流程的帮助下,可以在几分钟内创建一个任何大小的可玩和好看的地形。还支持通过在游戏模式下生成新的地形来创建无尽的地图。捆绑在一起的模块,可以放置物体、生物群落和道路。
图形上的每个节点代表一个地形或物体生成器:噪音、Voronoi、混合、曲线、侵蚀等。一旦节点被连接起来,神奇的事情就发生了:一个游戏地图将被创建,而不需要任何人的参与。
有特殊的节点可以使用(但是由于不考虑最终的资产变化和各种功能和模块,不保证100%的兼容性)。CTS, MegaSplat, MicroSplat, Vegetation Studio Pro. 而在钉子(非动态)模式下:所有的资产都使用标准的Unity Terrains。
该资产带有完整的源代码。
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