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Advanced Culling System 系列索引
Advanced Culling System 1.3.31 下载链接
Advanced Culling System 1.3.4 下载链接
Advanced Culling System 1.3.8 下载链接
Advanced Culling System 2.0.1 下载链接
Advanced Culling System - it’s a bundle of tools for optimizing Your games.
The main idea is hiding objects that not visible by the camera. For example, these objects may be overlapped by one large object or by many small objects.
In the description, you can find links on videos demonstrating how this tool works. For example, comparisons of Occlusion Culling and Advanced Culling System
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Examples
Occlusion Culling(Windows)
Static Culling(Windows)
DynamicCulling(Android)
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Features :
*Powered by C# Job System and Burst Compiler
*HDRP support
*Easy setup
*Culling static objects
*Culling dynamic objects
*All platforms support by Chunks Master
*All platforms support by Static Culling
*Platforms support by Dynamic Culling : Windows, MacOS, Linux, Xbox One, PS4, Android (ARM v7 and v8+), iOS (ARM v7 and v8+)
*Shadows casting and receiving support
*Multiple sub-meshes support
*Documented API
Advanced Culling System - 它是一个用于优化你的游戏的工具包。
它的主要思想是隐藏摄像机看不到的物体。例如,这些物体可能被一个大物体或许多小物体重叠在一起。
在描述中,你可以找到演示该工具工作原理的视频链接。例如,遮挡剔除和高级剔除系统的比较
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例子
虚化剔除(Windows)
静态剔除(Windows)
动态剔除(Android)
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特点。
*由C#作业系统和Burst编译器提供支持
*支持HDRP
*易于设置
*剔除静态对象
*剔除动态对象
*所有平台都支持Chunks Master
*静态剔除支持的所有平台
*动态剔除支持的平台:Windows, MacOS, Linux, Xbox One, PS4, Android (ARM v7 and v8+), iOS (ARM v7 and v8+)
*支持阴影投射和接收
*支持多个子模组
*记录的API
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