本帖最后由 lihaiha2020 于 2022-11-25 10:44 编辑
A physically based skin shader that strives for a good balance between ease of use, performance and realism.
features:
- Pre-integrated diffuse scattering using configurable diffusion profiles.
- Artist friendly setup and easy tweaking with sliders.
- Physically based specular lighting and Unity 5 reflection probes.
- Per pixel Spherical Harmonics lighting with sub-surface scattering. This includes light probes, Unity 5's real time Global Illumination and Image Based Lighting.
- Translucency/back-scattering.
- Shadow penumbra scattering.
- Ambient occlusion with sub-surface scattering.
- Shader Model 2.0 / OpenGL-ES 2.0 fallback (limited, see the manual for details).
- Optimized and scalable.
- Full source code with comments. Per request access to git repository and issue tracker.
- No scripts required at runtime, just the shader.
Take a look at the example [color=var(--color-font-cyan)]here (scene and head model included in the asset).
Documentation available on-line [color=var(--color-font-cyan)]here, and off-line as pdf.
[color=var(--color-font-cyan)]Discussion, feedback and announcements on the forum thread
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