Unity插件信息
插件名称: |
Hair Tool |
插件官网: |
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版本: |
1.2.5 |
解压密码: |
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素材类型: |
脚本/功能 |
Requires DX11.
Demo Documentation Forum
Hair tool is a plugin for creating animated hair and cloth.
Physics are implemented with a custom engine based on Verlet integration, and executed on GPU (Compute Shader). You can configure elasticy, gravity, drag, and curveness in editor. Sphere Colliders and Swept Spheres can be added to bones so it interacts with body a realistically. Unity WindZone component is supported.
Animation Skinned mesh renderer is supported. Blend Shapes are supported
Lighting is based on Kajiya-Kay reflection model. Dirrectional, Point, Spot lights, Cookies and Normal Depth Texture are supported.
Shadows are implemented as a Unity shadow caster pass.
Editor is integrated in Unity. Also you can create hair geometry with Maya, Blender and 3dmax.
Plans for the next update:
- OSX
- Motion Vectors
需要DX11。
头发工具是一个用于创建动画的头发和布的插件。
物理学是通过一个基于Verlet集成的自定义引擎实现的,并在GPU上执行(计算着色器)。你可以在编辑器中配置弹性、重力、拖动和弯曲度。球体碰撞器和横扫球体可以被添加到骨骼上,这样它就能与身体进行真实的互动。支持Unity WindZone组件。
支持动画皮肤的网格渲染器。支持混合形状。
照明是基于Kajiya-Kay的反射模型。支持定向、点、聚光灯、Cookies和正常深度纹理。
阴影是以Unity的阴影投射器来实现的。
编辑器集成在Unity中。你也可以用Maya、Blender和3dmax创建头发的几何形状。
下一次更新的计划。
- OSX
- 运动矢量
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