角色/动画 【更新】Medieval Animations Mega Pack 2.1.2.f 远古时期角色动画模型

Unity插件信息
插件名称: Medieval Animations Mega Pack
插件官网: https://assetstore.unity.com/packages/3d/animations/medieval-animations-mega-pack-12141
版本: 2.1.2.f
解压密码:
素材类型: 角色/动画




























Notes

1. This pack contains 714 quality animations from 8 animation collections, which covers what your basically need to create functional PC and NPC character for any Medieval or fantasy game type.

2. You can use it as is or make blends between different animations in order to create more variants.

3. You can use characters for prototype or make additional armor and weapons for them and use in you game production.

4. Animation clips can be used with any rig type but to redirect it to custom characters must "humanoid" avatar used. Animation clips of Horse can be used with any rig types except "humanoid". It can't be re-targeted. Because horse isn't humanoid creature.

5. There is a difference between man and woman poses, which makes the difference between femininity and masculinity.

6. Only animation with RM_ or W_RM_ prefix contains root motion data. All others must be used with this option turned off.

7. Main Hero_Horseman object need to be parented to horse HORSEMAN_BONE can be found under horse hierarchy after Spine1 bone.

8. You can find list of animations in description notes at YouTube preview page.

Pack including

1. 2 realistic ideal characters (Adam and Eva) with various weapons and low polygonal horse model.

Eva: 8,532 polygons, 16,932 triangles, 8,689 vertexes. Rig: 75 bones. (2 additional bones for breast)
Adam: 8,591 polygons, 17,072 triangles, 8,767 vertexes. Rig: 73 bones
Weapons for each character: 4,391 polygons, 8,400 triangles, 4,744 vertexes
Horse: 1,069 polygons, 2,096 triangles, 1,157 vertexes.

2. 693 human animation clips. 530 "on place" animation clips, plus 163 duplicates of run, walk, jump, crawling... animation clips included "root motion" data, used by Mecanim.

3. 21 Horse animation clips. 15 "on place" animation clips, plus 6 duplicates of walk, jump, gallop... animation clips included "root motion" data, used by Mecanim.

4. Diffuse, normals and specular 2048x248, 1024x1024, 512x512 TIF textures.

5. Time lists included.


备注

1. 这个包包含了8个动画集的714个优质动画,涵盖了你为任何中世纪或幻想游戏类型创建功能性PC和NPC角色的基本需求。

2. 2.你可以按原样使用,也可以在不同的动画之间进行混合,以创造更多的变体。

3. 3.你可以使用角色作为原型,或者为他们制作额外的盔甲和武器,并在你的游戏制作中使用。

4. 4. 动画片断可以用于任何装备类型,但要将其重定向到自定义角色,必须使用 "人形 "化身。马的动画片断可以与任何装备类型一起使用,但 "人形 "除外。它不能被重新定位。因为马不是人形生物。

5. 男人和女人的姿势是有区别的,这使得女性化和男性化之间有区别。

6. 只有RM_或W_RM_前缀的动画包含根部动作数据。所有其他的必须在关闭这个选项的情况下使用。

7. 7.主要的Hero_Horseman对象需要作为马的父对象,HORSEMAN_BONE可以在Spine1骨骼之后的马层次结构中找到。

8. 你可以在YouTube预览页面的描述说明中找到动画的清单。

软件包包括

2个逼真的理想人物(亚当和伊娃),配有各种武器和低多边形马的模型。

伊娃:8,532个多边形,16,932个三角形,8,689个顶点。装置:75根骨头。(2个额外的骨骼用于胸部)
亚当:8,591个多边形,17,072个三角形,8,767个顶点。装备:73根骨头
每个角色的武器:4,391个多边形,8,400个三角形,4,744个顶点。
马:1,069个多边形,2,096个三角形,1,157个顶点。

2. 693个人类动画片断。530个 "原地 "动画片断,加上163个运行、行走、跳跃、爬行的重复动画片断,包括Mecanim使用的 "根部运动 "数据。

3. 21个马的动画片断。15个 "原地 "动画片断,加上6个重复的走、跳、奔跑...动画片断包括 "根动作 "数据,由Mecanim使用。

4. 漫反射、法线和镜面2048x248、1024x1024、512x512 TIF纹理。

5. 包括时间列表。





作者 cg小白兔 发表于 2022-12-8 21:03:04
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