Organize your Shader UIs with notes, foldouts and more
The default Material Inspector is super rigid and limiting. Want to add a note about a color? You can't. Would you like to group related parameters in a foldout? Nope, sorry. Well, Chroma fixes that and much more!
Create beautiful Material Inspectors with annotations, separators, conditions, and more. You can create user-friendly UIs in seconds, both in Shader Graph and in hand-written shaders.
Custom Attributes:
Headers
Foldouts
Notes
Tooltips
Separators
Tabulation
Conditional display/hide
One-line textures
Min-Max ranges
Gradients
Curves
Full attribute documentation.
Easily add gradients and curves to any shader
Gradients and curves are an irreplaceable tool in making almost any shader, from simple lowpoly shading to complex volumetric effects. By default, Unity can only pass numbers, vectors, and textures to shaders, but with Chroma you can pass gradients and curves as well!
Gradient parameters allow you to create shaders that are much more visually appealing and dynamic than what is possible with just colors, textures and floats. Chroma even supports HDR Gradients, so you can define parts of the gradient that should emit light. Plus, you can quickly generate beautiful randomized gradients to get the inspiration flowing!
Curve parameters offer a great control over numeric values. Don't take our word for it, here is Unity Blog describing them as "the ultimate design lever". Well, now you can use them not just in scripts, but in shaders too.
HIGHLIGHTS
Very easy to use, can be set up in a matter of minutes and is beginner friendly. It's a great tool for artists and programmers who are just starting to make shaders, or have been doing it for years.
Effortless ingegration that will not break your existing workflow. You decide which shaders use Chroma (but you will definitely want to use it everywhere).
Adobe® Color™ and ColorHunt integration, so you can easily browse trendy palettes and paste them directly into your material. You can even extract palettes from images!
Works with any Render Pipeline, including the Built-in RP, URP and HDRP.
Both Shader Graph and code shaders (Cg, HLSL) are supported.
Highly optimized and can be used in production without any performance issues.
Full source code in case you would like to add any attributes of your own.
All demo scenes are included (in Universal RP), so you can see how Chroma works in practice. Everything you see in the videos and on the screenshots is included in the asset.
DOTS and SRP batcher supported in all shaders.
Lifetime updates, fast and friendly support.
使用注释、折叠等组织您的着色器 UI
默认的 Material Inspector 非常严格且有限制。 想要添加关于颜色的注释? 你不能。 您想将相关参数分组在一个折页中吗? 不,谢谢。 好吧,Chroma 解决了这个问题,还有更多!
使用注释、分隔符、条件等创建漂亮的 Material Inspector。 您可以在几秒钟内在 Shader Graph 和手写着色器中创建用户友好的 UI。
自定义属性:
标头
折页
笔记
工具提示
分离器
制表
条件显示/隐藏
单线纹理
最小-最大范围
渐变
曲线
完整的属性文档。
轻松向任何着色器添加渐变和曲线
渐变和曲线是制作几乎所有着色器的不可替代的工具,从简单的低多边形着色到复杂的体积效果。 默认情况下,Unity 只能将数字、矢量和纹理传递给着色器,但使用 Chroma,您也可以传递渐变和曲线!
渐变参数允许您创建比仅使用颜色、纹理和浮点数更具有视觉吸引力和动态性的着色器。 Chroma 甚至支持 HDR 渐变,因此您可以定义应发光的渐变部分。 另外,您可以快速生成美丽的随机渐变,让灵感流动起来!
曲线参数可以很好地控制数值。 不要相信我们的话,这是 Unity 博客将它们描述为“终极设计杠杆”。 那么,现在您不仅可以在脚本中使用它们,还可以在着色器中使用它们。
强调
非常易于使用,可以在几分钟内完成设置并且适合初学者。 对于刚刚开始制作着色器或已经制作多年的艺术家和程序员来说,这是一个很好的工具。
轻松整合,不会破坏您现有的工作流程。 您决定哪些着色器使用 Chroma(但您肯定希望在任何地方都使用它)。
Adobe® Color™ 和 ColorHunt 集成,因此您可以轻松浏览流行的调色板并将它们直接粘贴到您的材料中。 您甚至可以从图像中提取调色板!
适用于任何渲染管线,包括内置 RP、URP 和 HDRP。
支持 Shader Graph 和代码着色器(Cg、HLSL)。
高度优化,可以在生产中使用,没有任何性能问题。
完整的源代码,以防您想添加自己的任何属性。
所有演示场景都包括在内(在 Universal RP 中),因此您可以看到 Chroma 在实践中是如何工作的。 您在视频和屏幕截图中看到的所有内容都包含在资产中。
所有着色器都支持 DOTS 和 SRP 批处理程序。
终身更新,快速友好的支持。
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