本帖最后由 微笑的猫 于 2023-11-27 11:54 编辑
Eadon AI - Behaviour Trees for Eadon, Invector and Malbers 系列
Eadon AI - Behaviour Trees for Eadon, Invector and Malbers 1.2.2下载链接
Eadon AI - Behaviour Trees for Eadon, Invector and Malbers 1.5下载链接
Important!! If you're updating from a version BEFORE 1.3.0 remove the old version
Eadon AI is a fully featured AI solution based on behaviour trees which can support multiple character controllers. While designed for Eadon Controller, Eadon AI is perfectly capable of driving a character built around Malbers Animal Controller or Invector Third Person Controller and includes features for group behaviours and communication which work across controllers.
Compatibility:
Eadon Character Controller v1.3 or higher
Malbers Animal Controller 1.4.0 or higher
Invector FSM 1.1.8 or higher
Fully documented!
This asset comes with more than 60 pages of in depth documentation, which can be found also here on our website.
Online support
Support is via our Discord server here.
It has the following features:
Based on the same character setup with full access to every controller feature by the AI
Full locomotion
Inventory and equipment
Combat
Full AI system based on behaviour trees
Behaviour tree editor and debugger
Custom action system
Events
Behaviour tree context (blackboard) with dynamic initialisation
Behaviour trees can be shared across multiple entities
Per character custom initialisation data
Group interactions
Supports switching roles betweeen party members (player to NPC and vice versa)
Leader/followers
Companions for main character (other NPCs, pets, etc)
Events on leader death
Orders from group leader to group members
Formations
Formation orders can be issued by AI and players alike
Navigation system independent
Supports Unity built in NavMesh system
Supports A* Pathfinding Project Pro
Mix and match both systems in the same scene
3D pathfinding in space for flying creatures
Integration with Eadon RPG system
Optional support for Invector TPC
Use this instead of Invector FSM AI to leverage behaviour trees
Optional support for Malbers Animal Controller
Use this instead of Animal Controller Brain to leverage behaviour trees
Allows group behaviours and interactions with animals/creatures
AI can mount and ride animals irrespective of controller used
重要!!!如果你是从1.3.0之前的版本更新,请删除旧版本。如果你从1.3.0之前的版本更新,请删除旧版本。
Eadon AI是一个基于行为树的全功能AI解决方案,可以支持多个角色控制器。虽然是为Eadon控制器设计的,但Eadon人工智能完全能够驱动围绕Malbers动物控制器或Invector第三人称控制器构建的角色,并包括跨控制器工作的群体行为和通信功能。
兼容性。
Eadon角色控制器v1.3或更高版本
Malbers动物控制器1.4.0或更高版本
Invector FSM 1.1.8或更高版本
完整的文档
这个资产带有超过60页的深度文档,也可以在我们的网站上找到。
在线支持
支持是通过我们的Discord服务器进行的。
它有以下特点。
基于相同的角色设置,人工智能可以完全使用每个控制器的功能
完整的运动能力
库存和装备
战斗
基于行为树的完整AI系统
行为树编辑器和调试器
自定义动作系统
活动
具有动态初始化功能的行为树背景(黑板)。
行为树可以在多个实体中共享
每个角色自定义初始化数据
团体互动
支持团队成员之间的角色转换(玩家到NPC,反之亦然)
领导/追随者
主角的同伴(其他NPC、宠物等)。
组长死亡时的事件
组长对组员的命令
编队
阵型命令可以由AI和玩家共同发布。
独立的导航系统
支持Unity内置的NavMesh系统
支持A*寻路项目专业版
在同一场景中混合和匹配两种系统
为飞行生物在空间中进行3D寻路
与Eadon RPG系统集成
对Invector TPC的可选支持
使用它来代替Invector FSM AI来利用行为树。
对Malbers动物控制器的可选支持
用它代替动物控制器的大脑来利用行为树
允许群体行为和与动物/生物的互动
无论使用何种控制器,人工智能都可以骑乘动物。
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