This is a collection of cross-section shaders, scripts, prefabs and example scenes. Contains the cross-section substitutes for the Unity Standard shaders and other built-in shaders in Unity.
The cross section tool can work on planes and primitives like boxes, cylinders, ellipsoids, prisms, tetras, cones and cuboids.
The meshes inside subjected objects should be closed and not intersecting.
- Quick 4-step setup for single plane section
- Ready for VR / AR, (tested on OculusQuest and Go)
- Support for post processing effects, including Post-Processing Stack v2
- Selective outline post processing effect
- Support for Standard (Built in), URP (since 2019.2.16.) and HDRP (since 2020.1.0.) render pipelines
- Support for new Unity InputSystem
You can find more details on the online wiki page with instructions and documentation.
Note:
The assets specific for scriptable render pipelines are located inside separate unitypackages.
You can see it in action in the demos:
- WebGL demo with 16 demo scenes
- WebGL URP demo with 11 demo scenes
- WebGL examples with 2 example scenes
- WebGL URP examples with 2 example scenes
- .apk demo (builtin) download for Android with 16 demo scenes
- .apk demo (URP) download for Android with 11 demo scenes
- Standalone Windows HDRP demo with 6 demo scenes
The demo scenes are included into the package.
Note:
The latest asset version was uploaded and the demo scenes were built from Unity 2022.1.6f1 The advertised features relate to the latest version and might not be present in the earlier versions. Please check the documentation changelog.
You can also find some info on the forum thread.
This asset uses phuongfi91/unity-threading under MIT License; see Third-Party Notices.txt file in package for details
这是一个横断面着色器、脚本、预制板和示例场景的集合。包含了Unity标准着色器和Unity中其他内置着色器的横截面替代物。
横截面工具可以在平面和基元上工作,如盒子、圆柱体、椭圆体、棱柱体、四边形、圆锥体和立方体。
受控对象内部的网格应该是封闭的,不相交的。
- 单一平面部分的快速4步设置
- 为VR/AR做好准备,(在OculusQuest和Go上测试过)。
- 支持后期处理效果,包括后期处理栈V2
- 选择性的轮廓后处理效果
- 支持标准(内置)、URP(自2019.2.16.)和HDRP(自2020.1.0.)渲染管线
- 支持新的Unity输入系统
你可以在带有说明和文档的在线维基页面上找到更多细节。
注意。
可编写脚本的渲染管线的特定资产位于单独的unitypackages内。
你可以在演示中看到它的作用。
- 包含16个演示场景的WebGL演示
- 有11个演示场景的WebGL URP演示
- 包含2个场景示例的WebGL示例
- 包含2个场景示例的WebGL URP示例
- .apk演示(内置)下载,适用于Android,有16个演示场景
- .apk演示(URP)下载,适用于安卓,包含11个演示场景
- 独立的Windows HDRP演示,包含6个演示场景
这些演示场景已包含在软件包中。
注意。
最新的资产版本已经上传,演示场景是从Unity 2022.1.6f1构建的。请查看文档中的更新日志。
你也可以在论坛主题上找到一些信息。
此资产使用了MIT许可证下的phuongfi91/unity-threading;详情见软件包中的第三方声明.txt文件。
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