脚本/功能 【更新】Character Customization 1.4角色定制系统

Unity插件信息
插件名称: Character Customization
插件官网: https://assetstore.unity.com/packages/tools/utilities/character-customization-181286
版本: 1.4
解压密码:
素材类型: 脚本/功能
























Comfort Games presents:
Character Customization System
The purpose of this asset is to provide you with the ability to change the look of characters in your games similar to what you would find in role playing games, battle royale games, fighting, mmo, moba, dress up games etc.

This asset lets you take compatible characters from the assets store that have separate SkinnedMeshRenderers and mix and match their parts for your prototypes until you are ready to use custom characters.
And it will work with your custom characters that have separate SkinnedMeshRenderers.
Even if you are not a programmer you can still use this system for your game.
It is advised that you have some prior familiarity with the unity game engine.
If you have prior coding experience you should be able to extend the system in some of the recommended ways depending on any custom needs you may have for your game.

Features:
• Full Source Code!
• Outfit logical collisions with a matrix visualization.
• Default outfit logic.
• Outfit sorting.
• Outfit categories.
• Category sorting.
• Gender selection and saving.
• Saving equipped outfits.
• Buying and saving outfits.
• Discovering and saving outfits.
• Uses MVC pattern.
• Visual separation between categories and outfits.
• Generating base characters and pieces and temporary icons.

Compatibility:
• This asset works best with unity 2018.4 and above. (2019, 2020 etc.)
• This asset works with any render pipeline.
Built-in
URP
HDRP

Model Descriptions:
• Modified Kyle Model From Unity.
Vertex Count ~5k, Faces ~5k, Tris ~9k.
Highest Texture Resolution 2048x2048 (TGA).
Color Map and Normal Map.
• Unity Chan Model From Unity.
Vertex Count ~10k, faces ~14k, Tris ~17k.
Texture Resolution 1024x1024 (TGA).
Color, Specular, Normal Map.


舒适游戏介绍。
角色定制系统
这个资产的目的是为你提供改变游戏中角色外观的能力,类似于你在角色扮演游戏、战役游戏、格斗游戏、MMO、Moba、装扮游戏等中看到的那样。

这个资产可以让你从资产库中提取兼容的角色,这些角色有独立的SkinedMeshRenderer,并为你的原型混合和匹配他们的部分,直到你准备好使用自定义角色。
而且它还能与你的具有独立SkinnedMeshRenderers的自定义角色一起工作。
即使你不是一个程序员,你也可以为你的游戏使用这个系统。
建议你事先对unity游戏引擎有一定的熟悉程度。
如果你有先前的编码经验,你应该能够根据你的游戏的任何定制需求,以一些推荐的方式扩展这个系统。

特点。
- 完整的源代码!
- 装备逻辑碰撞与矩阵可视化。
- 默认的装备逻辑。
- 装备排序。
- 衣服类别。
- 类别排序。
- 性别选择和保存。
- 保存配备的服装。
- 购买和保存服装。
- 发现和保存服装。
- 使用MVC模式。
- 类别和服装之间的视觉分离。
- 生成基本的角色和碎片以及临时图标。

兼容性。
- 此资产在unity 2018.4及以上版本中效果最佳。(2019年,2020年等)。
- 本资产适用于任何渲染管道。
内置
URP
HDRP

模型描述。
- 从Unity修改的Kyle模型。
顶点数~5k,面部~5k,Tris~9k。
最高纹理分辨率2048x2048(TGA)。
颜色图和法线图。
- Unity Chan模型来自Unity。
顶点数量~10k,面孔~14k,Tris~17k。
纹理分辨率为1024x1024(TGA)。
颜色,镜面,法线图。





作者 cg小白兔 发表于 2022-12-25 22:27:58
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