脚本/功能 【更新】Procedural Circular Progress Bar Pro 8.4循环进度条

Unity插件信息
插件名称: Procedural Circular Progress Bar Pro
插件官网: https://assetstore.unity.com/packages/tools/gui/procedural-circular-progress-bar-pro-187016
版本: 8.4
解压密码:
素材类型: 脚本/功能















Satisfy all your circular progress bar needs with this versatile asset for ALL RPs!

WARNING: Updating to version 8.0 will break your progress bars from earlier versions.

NEW: Compound Progress Bars Combine any amount of progress bars into a single progress bar to achieve otherwise impossible shapes!

Easy to Use Simply add the prefab to your scene or add the script to a GameObject and you are good to go! Use pre-made methods to add/remove or set progress in percent or custom values!

Fully Customizable With a total of 61 properties (and more to come), customize your progress bar to your heart's content. Set various colors, add a border, add noise, add textures, make the progress bar pulse when beyond a certain threshold, and much more.

Segmented! You can set a segment count for your progress bars! You can have no segments or many, depending on your needs. This also affects the progress bar values. So if you have 5 segments, removing 2.5 segments sets your progress bar to half.

Custom Width at any Location Customize the width of your progress bars at any location with the help of a curve!

UI and non-UI Works with SpriteRenderer or Image Components! Completely automatically!

Texture Support Customize your progress bars with textures that can either follow the flow of the progress bar or tile regularly!

Gradient Support Have your progress bar transition from color to color based on different parameters!

Arcing Support Set a custom arc and radius parameter to determine the roundness of your progress bar.

Supports all Rendering Pipelines Use whatever RP you want, and the asset should just work. Even if you switch RPs back and forth.

Easy scripting with Manager class Simply access your progress bars by name (or reference) from anywhere and change whatever you want!


用这个通用的资产来满足你所有RP的循环进度条的需求!

警告:更新到8.0版本将破坏您早期版本的进度条。

新功能:复合进度条 将任何数量的进度条组合成一个单一的进度条,以实现其他不可能的形状。

易于使用 只需将预制件添加到你的场景中或将脚本添加到GameObject中,你就可以使用了 使用预制的方法来添加/删除或设置百分比或自定义值的进度!

完全可定制 共有61个属性(还有更多的属性),你可以尽情地定制你的进度条。设置各种颜色,添加边框,添加噪音,添加纹理,当超过某个阈值时使进度条脉冲,以及更多。

分段! 你可以为你的进度条设置段数! 你可以没有分段,也可以有很多分段,这取决于你的需要。这也会影响到进度条的数值。因此,如果您有5个段,去掉2.5个段,您的进度条就会变成一半。

自定义任何位置的宽度 在曲线的帮助下,自定义任何位置的进度条的宽度!

UI和非UI 与SpriteRenderer或图像组件一起工作! 完全自动!

纹理支持 用纹理来定制您的进度条,这些纹理可以跟随进度条的流动,也可以有规律地铺设。

梯度支持 让你的进度条根据不同的参数从一个颜色过渡到另一个颜色!

弧度支持 设置一个自定义的弧度和半径参数来决定你的进度条的圆度。

支持所有的渲染管线 使用你想要的任何RP,资产应该只是工作。即使你来回切换RP。

使用管理器类轻松编写脚本 只需从任何地方通过名称(或引用)访问你的进度条,并改变你想要的任何东西




作者 cg小白兔 发表于 2022-12-26 21:29:01
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