本帖最后由 微笑的猫 于 2023-12-6 16:07 编辑
Stylized Water 2系列索引
Stylized Water 2 1.0.9 下载链接
Stylized Water 2 1.1.1 下载链接
Stylized Water 2 1.1.4 下载链接
Stylized Water 2 1.1.7 下载链接
Stylized Water 2 1.1.8b 下载链接
Stylized Water 2 1.1.9 下载链接
Stylized Water 2 1.2.0 下载链接
Stylized Water 2 1.3.1 下载链接
Stylized Water 2 1.4.0 下载链接
Stylized Water 2 1.5.0 下载链接
Stylized Water 2 1.5.5 下载链接
Highly customizable to suit your art direction through various parameters. This package focuses on providing artistic freedom, rather than a realistic water simulation. Easy to use and self-documented
The successor to the original Stylized Water Shader asset, widely adopted since 2016. Now re-imagined from the ground up for the Universal Render Pipeline.
Rather than being PBR-based, a custom lighting model offers direct control over color and light/environment reflections. All while retaining support for dynamic lighting and all of Unity's lighting features.
Shading features:
• Deep, shallow and horizon color controls
• Intersection foam effect with other objects, based on scene-depth or vertex colors
• Unlit/simple and advanced shading modes
• Adjustable surface foam
• GPU-driven, layered wave animations
• Animated caustics in shallow water
• Translucency rendering from all light types
• Flat shading mode (low poly look)
• Planar reflections (excluding VR)
• Separate control over environment- and sun reflections
• Sparkles based on normal map
• Refraction, distorts objects behind the water surface
• UV- or world-projected tiling (seamless water)
• Vertex color support to control foam, fog and wave height
• Transparency mask to hide the water inside objects such as boats
• River mode for spline meshes (created using other tools)
• Distance normals (tiling reduction)
Technical features:
• Clean material UI with tooltips and notifcations
• Simple and Advanced shading modes
• Tessellation support, dynamically subdivides triangles (adaptive & distance-based)
• C# API to read the wave height/normal. Integration for Dynamic Water Physics 2
• Water Grid component, creates water tiles which can follow a specific transform
• Utility to create subdivided plane/circle mesh assets
Includes:
• Tropical beach demo scene
• Several pre-configured water materials
• Unique foam and normal map textures
• Set of particle effects, designed for gameplay and environment enhancement (flipbooks with normal maps)
可通过各种参数高度定制以适应你的艺术方向。这个软件包的重点是提供艺术自由,而不是真实的水模拟。易于使用和自我记录
最初的风格化水着色器资产的后继者,自2016年以来被广泛采用。现在为通用渲染管线从头开始重新设计。
与其说是基于PBR的,不如说是一个自定义的照明模型提供了对颜色和光线/环境反射的直接控制。同时保留了对动态照明和Unity所有照明功能的支持。
阴影功能。
- 深层、浅层和地平线颜色控制
- 基于场景深度或顶点颜色,与其他物体相交的泡沫效果。
- 非照明/简单和高级阴影模式
- 可调整的表面泡沫
- GPU驱动的、分层的波浪动画
- 浅水区的动画浮雕效果
- 所有光线类型的半透明性渲染
- 平坦的着色模式(低多边形外观)
- 平面反射(不包括VR)。
- 对环境和太阳反射的单独控制
- 基于法线图的闪光
- 折射,扭曲水面后的物体
- UV-或世界投影的平铺(无缝水)。
- 支持顶点颜色来控制泡沫、雾气和波浪高度
- 透明度遮罩,隐藏物体内部的水,如船。
- 花键网格的河流模式(用其他工具创建)。
- 距离法线(减少瓦片)。
技术特点。
- 带有工具提示和通知的简洁材料UI
- 简单和高级着色模式
- 支持嵌片,动态细分三角形(自适应和基于距离)。
- 读取波浪高度/正常值的C# API。动态水物理2的集成
- 水网组件,创建可以遵循特定变换的水砖。
- 创建细分的平面/圆形网格资产的工具
包括。
- 热带海滩演示场景
- 几个预先配置的水体材料
- 独特的泡沫和法线贴图纹理
- 一套粒子效果,为游戏和环境增强而设计(带法线图的翻页)。
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