脚本/功能 【更新】Ragdoll Animator 1.2.3人形布娃娃动画模型

Unity插件信息
插件名称: Ragdoll Animator
插件官网: https://assetstore.unity.com/packages/tools/physics/ragdoll-animator-209616
版本: 1.2.3
解压密码:
素材类型: 脚本/功能
本帖最后由 微笑的猫 于 2023-12-6 12:26 编辑


Ragdoll Animator系列索引

Ragdoll Animator 1.0.3  下载链接
Ragdoll Animator 1.2.0  下载链接
Ragdoll Animator 1.2.4  下载链接
Ragdoll Animator 1.2.5  下载链接



Setup your humanoid ragdoll instantly! Setup animals/creatures ragdolls quickly with ease! Blend ragdolled limbs with animated model! Enable ragdoll and controll muscle power towards animated pose!

Setup your humanoid ragdoll instantly!
Blend ragdolled limbs with animated model!
Enable ragdoll and controll muscle power towards animator pose!

Before Buy: To implement plugin fully with your character movement, you will need to use a bit of code, but nothing complex - mostly calling just single lines of code, example scripts can really help you with that.

If you want to have physical legs when character is moving, ragdoll animator is not supporting it too precisely yet (in full free fall ragdoll mode everything works as intended)

Ragdoll Animator offsers effective and clear solution for handling ragdoll physics on the limbs of your model including animating it when being ragdolled. (works on generic and legacy animation skeleton too)

Quickly prepare bones to generate colliders, rigidbodies and joints on.

Controll scale/rigidbody mass of all colliders with basic sliders.

Tweak colliders position/scale with additional scene gizmos - without need to finding bones in the hierarchy.

You can animate ragdoll in sync with keyframe animation and provide collision detection for arms, head and spine. You can smoothly enable free-fall ragdoll mode with possibility to add some natural motion to ragdoll with muscle power moving bones towards keyframe animator pose with defined power.

Version 1.2.0 introduces possibility to setup ragdoll on any type of model.
Setup Ragdoll Animator on the humanoids/animals/spiders/plants etc.

Limitations:
- It will not work as intended if you want to apply full body ragdoll with ragdolled legs (low motion precision in comparison to animated model - handling legs physics is just very difficult and it's better to disable ragdoll on them when model is walking)
Package works on all SRPs! It's not shader related package.
(You just need to covert standard Demo materials for demo examples)




立即设置你的人形布娃娃! 轻松快速地设置动物/生物布偶! 将布娃娃的四肢与动画模型相融合! 启用布娃娃,并控制肌肉力量,使之符合动画的姿势

即时设置你的人形布娃娃!


将布娃娃的四肢与动画模型相融合!
启用布娃娃并控制肌肉力量以达到动画师的姿势!

在购买之前。为了完全实现插件与你的角色运动,你将需要使用一些代码,但并不复杂--主要是调用单行代码,例子脚本可以真正帮助你。

如果你想在角色移动时有物理腿,布娃娃动画师还不太支持它(在完全自由落体的布娃娃模式下,一切都按计划进行)。

Ragdoll Animator提供了有效和清晰的解决方案来处理你的模型的四肢的布娃娃物理,包括在布娃娃时的动画。(也适用于通用和传统的动画骨架)

快速准备骨骼以生成碰撞器、刚体和关节。

用基本滑块控制所有碰撞器的比例/刚体质量。

用额外的场景工具调整碰撞器的位置/规模--不需要在层次结构中寻找骨骼。

你可以将布娃娃与关键帧动画同步,为手臂、头部和脊柱提供碰撞检测。你可以顺利地启用自由落体的布娃娃模式,并可以通过肌肉力量将骨骼向关键帧动画师的姿势移动,为布娃娃添加一些自然运动。

1.2.0版本引入了在任何类型的模型上设置布娃娃的可能性。
在人形动物/动物/蜘蛛/植物等上设置布娃娃动画师。

局限性。
- 如果你想在布娃娃腿上应用全身布娃娃,它将无法正常工作(与动画模型相比,运动精度低--处理腿部物理学非常困难,最好是在模型行走时禁用布娃娃)。
包可以在所有的SRP上使用。它不是与着色器相关的包。
(你只需要将标准的Demo材料覆盖在演示例子上)。








作者 cg小白兔 发表于 2023-1-9 22:08:17
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