Texture Adjustments is a texture editing and manipulation software, allowing users to crop, resize, adjust, pack, generate and modify textures inside editor and runtime using GPU accelerated methods.
Texture Adjustments includes a big library of filters and adjustments that can be used individually or mixed together in any combination and any number, allowing creating unlimited texture variations.
Texture Adjustments can help reducing project build size by generating textures in run-time.
The tools within Texture Adjustments make it possible to edit both individual textures as well as large batches of files.
All render pipelines are supported.
Note:
• Scripts are packed in dll.
• Even adjustments calculation are GPU accelerated they shouldn't be used in every Update method - do not forget that it's still a texture (huge amount of data) to calculate.
Texture Adjustments是一款纹理编辑和处理软件,允许用户在编辑器和运行时使用GPU加速的方法裁剪、调整大小、调整、打包、生成和修改纹理。
Texture Adjustments包括一个很大的过滤器和调整库,可以单独使用或以任何组合和数量混合使用,允许创建无限的纹理变化。
纹理调整可以通过在运行时生成纹理来帮助减少项目的构建规模。
纹理调整中的工具使得编辑单个纹理和大批量文件都成为可能。
支持所有的渲染管线。
注意。
- 脚本被打包在dll中。
- 即使调整计算是GPU加速的,它们也不应该用在所有的更新方法中--不要忘记它仍然是一个需要计算的纹理(大量的数据)。
|