The Rope Toolkit brings stable and fast rope physics to your project. The rope component can be used to simulate simple wires or more advanced setups with pulleys and weights that require active collision detection. The bundled example scenes show how to connect the rope up to simulate cranes, rope bridges, swings and a boxing ring.
The rope component is written with performance in mind and many compute intensive tasks are handled by Unity jobs on separate threads accelerated using the Burst compiler. As a result, the toolkit has excellent performance on mobile devices.