Big pack of lava environment, systems, tools, textures, particles and models which give you the ability to simulate and create volcanos, caves, dungeons interiors, lava rivers, lakes sea with flowmap.
To run HD or URP, LW RP please import pack to HD or URP project and then import support pack which is inside the asset in "HD and URP Support Packs" folder. It will replace shaders, prefabs, meshes so they will work with RP out of the box. Please also check readme files inside that folder.
L.V.E 2019– Lava and Volcano Environment 2019 is new rebuild and extended version of L.V.E. It is big pack of environment, systems, tools, textures, particles, post processing stacks and models which give you the ability to create volcanos, caves, interiors, rivers in high quality result and very cheap in render setup. Our spline and vertex paint tools which are included in this pack will support many very advanced systems/arts. Simulation tool give you ability to create lava river which is accurate to terrain shape via 3 mause clicks. You simply set first point and click simulate. Physics scripts give you ability to flow objects on lava surface and heat at realtime. You also could heat static objects which touch lava out of the box via our shader and script. Rocks and textures in this packs could also be used as asteroids, or normal environment. All assets, post processing, demos from video are included in the pack. Tutorial scene will help you to get full info about features. Pack co-work with our river water systems - R.A.M 2019. One spline and system to rule them all! Just play with it!
PACK FEATURES:
# 1 Spline tool:
create very advanced connected lava river networks (lakes,rivers,);
automatic flowmap with noises;
customize your lava river / lake via vertex paint;
customize / overwrite automatic river /lake flow map by painter and change it’s direction and speed;
physics simulation for objects that flow on lava sruface;
automatic heating for objects that flow or touch lava surface;
simulate lava river tool, setup 1 point and L.V.E will analise space to create lava river;
scale, move, rotate any lava river point;
snap / unsap into the terrain or models in all or separated points;
change spline shape per point or in all points to create best looking road or river;
change triangle amount and distribut them in spline space to get cheaper and best looking spline;
create fabulous lava river with: waterfalls, slow, fast, lake,;
rotate, invert uv to make compatibility with every texture direction;
profile system - save your lava setup and switch to other in 2 seconds;
automatic river network refreshing system to avoid river connections problems;
place your lava river or cliff border with few seconds and blend it with terrain via vertex color;
debug your flow map / normal / vertex colors with advanced debug shader to get best and clear result;
shape, paint and foliage remove system for unity terrain;
automatic stone heating function;
R.A.M 2019 compatibility;
API;
CSV points import panel;
Vegetation Studio support;
Vegetation Studio PRO support;
Streaming friendly - cut your river into submeshes or splines;
New unity terrain support Unity 2018.3+;
HD and URP, LW RP support;
Multiple Terrains support;
# 2 Shader and material features :
cheap in render;
16 shaders and variants to fit scene performance and visual aspects;
special mobile shaders;
vertex paint tool;
tessellation support;
flow map support;
vertex color support;
rim light support;
special shader for frozen lava;
up to 3 different lava layers support;
standard lava material in specular, metallic versions and vertex paint support for models;
uv free materials for cliffs/interior walls with terrain blending;
smoke and spark particle shaders;
heated / distorted air particle shader;
lava river shaders could rotate UV from U/-U into V/-V directions;
shaders works on linear and gamma rendering (you only need to color and emission intensivity for gamma);
cutout shaders versons for models;
# 3 Artistic content:
99 (14 sets) Top and HQ ground and lava river textures (Albedo, Normal, AO, Height,Emission);
39 (14sets) rock and cliffs atlased textures (Albedo, Normal, AO, Height,Emission);
40 rock prefabs (20 models);
18 cliff prefabs (9 models);
11 particle prefabs, even volcano explosion with emissed rocks.;
2 cts profile file to get terrain height blend result by 1 click;
3 demo scenes from video;
tutorial/ know how demo scene;
post proces stack for each scene;
# 4 Additional tools content:
vertex and flowmap painter on meshes;
physics scripts to make your rocks flow and burn when they hit lava;
automatic heating scripts when rock or object hit the lava;
熔岩环境、系统、工具、纹理、粒子和模型的大包,让你有能力模拟和创建火山、洞穴、地牢内部、熔岩河、湖泊海洋与流图。
为了运行HD或URP,LW RP,请将数据包导入HD或URP项目,然后导入支持数据包,该数据包位于 "HD和URP支持包 "文件夹中的资产。它将替换着色器、预制板和网格,以便它们能够在开箱即用的RP中工作。也请检查该文件夹中的readme文件。
L.V.E 2019-熔岩和火山环境2019是L.V.E的新重建和扩展版本。它是环境、系统、工具、纹理、粒子、后期处理堆栈和模型的大包,让你有能力创建火山、洞穴、内部、河流的高质量结果,而且渲染设置非常便宜。我们的拼接和顶点绘制工具包含在这个包中,将支持许多非常先进的系统/艺术。仿真工具可以让你通过3次点击来创建精确到地形形状的熔岩河。你只需设置第一个点并点击模拟。物理脚本使你能够在熔岩表面流动物体并实时加热。你也可以通过我们的着色器和脚本加热接触熔岩的静态物体。这个包中的岩石和纹理也可以作为小行星或正常环境使用。所有的资产、后期处理、视频中的演示都包含在这个包里。教程场景将帮助你获得关于功能的全部信息。包与我们的河水系统共同工作 - R.A.M 2019。一个花键和系统来统治他们所有的! 只需玩玩它!
包的特点。
# 1花键工具。
创建非常先进的连接熔岩河流网络(湖泊,河流)。
带有噪音的自动流图。
通过顶点绘画定制你的熔岩河/湖。
通过画家自定义/覆盖自动河流/湖泊流动图,并改变它的方向和速度。
对在熔岩表面流动的物体进行物理学模拟。
对流动或接触熔岩表面的物体进行自动加热。
模拟熔岩河工具,设置一个点,L.V.E将分析空间以创建熔岩河。
可以缩放、移动、旋转任何熔岩河点。
在所有的或单独的点上捕捉/取消捕捉到地形或模型。
改变每个点或所有点的花键形状,以创建最佳的道路或河流外观。
改变三角形的数量和在花键空间的分布,以获得更便宜和最好看的花键。
创建美妙的熔岩河,包括:瀑布、慢速、快速、湖泊等。
旋转,反转uv,使之与每个纹理方向兼容。
配置文件系统 - 保存你的熔岩设置,并在2秒内切换到其他。
自动河流网络刷新系统,避免河流连接问题。
在几秒钟内放置熔岩河或悬崖的边界,并通过顶点颜色将其与地形融合。
用先进的调试着色器调试你的流图/法线/顶点颜色,以获得最佳和清晰的结果。
形状,油漆和叶子移除系统,用于统一地形。
自动石头加热功能。
R.A.M 2019兼容性。
API。
CSV点数导入面板。
支持Vegetation Studio。
支持Vegetation Studio PRO。
流动性友好--将你的河流切割成子网格或样条。
新的unity地形支持 Unity 2018.3+。
支持HD和URP,LW RP。
支持多地形。
# 2 着色器和材料功能。
渲染中的廉价。
16个着色器和变体,以适应场景性能和视觉方面。
特殊的移动着色器。
顶点绘制工具。
镶嵌支持。
支持流图。
顶点颜色支持。
边缘光支持。
冻结熔岩的特殊着色器。
支持多达3个不同的熔岩层。
标准熔岩材料的镜面、金属版本和模型的顶点绘画支持。
悬崖/内墙的无紫外线材质,并支持地形混合。
烟雾和火花粒子着色器。
加热的/扭曲的空气粒子着色器。
熔岩河着色器可以将UV从U/U方向旋转到V/V方向。
着色器适用于线性和伽马渲染(对于伽马,你只需要颜色和发射强度)。
用于模型的切面着色器样式。
# 3 艺术性内容。
99(14套)顶部和总部地面和熔岩河纹理(反照率、正常值、AO、高度、发射)。
39(14套)岩石和悬崖的贴图(反照率、正常值、AO、高度、发射率)。
40个岩石预制板(20个模型)。
18个悬崖预制件(9个模型)。
11个粒子预制件,甚至包括火山爆炸与发射的岩石。
2个cts配置文件,通过一次点击获得地形高度混合结果。
3个视频中的演示场景。
教程/知识演示场景。
每个场景的后期处理堆栈。
# 4 额外的工具内容。
网格上的顶点和流图绘制器。
物理脚本,使你的岩石在碰到熔岩时流动和燃烧。
当岩石或物体碰到熔岩时自动加热的脚本。
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