Used by thousands of developers, Simple Waypoint System allows you to create paths right within the editor, then tell any game object to follow your path via movement scripts.
Linear, curved, bezier and NavMesh paths
Movement scripts with various loop types
Orientation to paths, delays, reverse & more
Tween movement makes use of DOTween (included)
NavMesh movement using Unity Navigation
Call own methods at waypoints with UnityEvents
Waypoint Rotation Mode: orient objects to waypoint rotations
Mecanim Animator Controller support
Advanced example scenes, fully documented in code
Quick start docs get you going right away
10 Example Scenes
Spline paths, Bezier paths, NavMesh paths
Advanced samples, Events, Waypoint Rotation
Player Input, Camera Input, Rapid Input
Runtime API
Sample Assets by Unity Technologies.
Sample Assets by Unity Technologies.
简单航点系统被成千上万的开发者使用,它允许你在编辑器中直接创建路径,然后通过移动脚本告诉任何游戏对象跟随你的路径。
线性、曲线、贝塞尔曲线和NavMesh路径
具有各种循环类型的运动脚本
路径的方向、延迟、反向及更多
Tween运动使用DOTween(包括)。
使用Unity Navigation的NavMesh运动
使用UnityEvents在航点调用自己的方法
航点旋转模式:根据航点旋转确定对象的方向
支持Mecanim Animator控制器
先进的示例场景,有完整的代码记录
快速入门文档让你立即上手
10个实例场景
Spline paths, Bezier paths, NavMesh paths
高级样本、事件、航点旋转
玩家输入、摄像机输入、快速输入
运行时间API
Unity Technologies提供的样本资产。
Unity Technologies提供的样本资产。
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