- GoogleVR 1.20 Compatible
- Unity 5.5.1 Compatible
* Not for Unity 5.6, or any 'Native' GoogleVR Unity version *
Developing for Mobile VR is great but porting between GoogleVR/Cardboard and GearVR can be time consuming! This asset allows you to easily switch the build target between Google VR and Gear VR with a single click.
- Easily switch between GoogleVR and GearVR
- Compatible with multiple scene games
- Gaze Input System works for both platforms
- Platform Dependent Compilation for GoogleVR / GearVR with custom #defines.
From a new project:
1. Import the package and add the “Player” prefab.
2. Now simply click the “VR Build Settings” option on the toolbar and select GoogleVR or GearVR.
Make games that are compatible with both GearVR and GoogleVR from the ground up, or import into an existing project.
Input works with Unity's Event System via the gaze, PointerEnter, PointerExit, PointerDown, PointerUp, PointerClick.
- 与GoogleVR 1.20兼容
- 与Unity 5.5.1兼容
* 不适用于Unity 5.6,或任何 "原生 "GoogleVR Unity版本*。
为移动VR开发是很好的,但是在GoogleVR/Cardboard和GearVR之间的移植是很耗时的 这个资产允许你轻松地在Google VR和Gear VR之间切换构建目标,只需一次点击。
- 轻松地在GoogleVR和GearVR之间切换
- 与多个场景游戏兼容
- 凝视输入系统适用于两个平台
- 针对GoogleVR / GearVR的平台依赖性编译,带有自定义的#defines。
从一个新的项目
1. 导入软件包并添加 "播放器 "预制件。
2. 现在只需点击工具栏上的 "VR构建设置 "选项,选择GoogleVR或GearVR。
从头开始制作与GearVR和GoogleVR兼容的游戏,或者导入到现有的项目中。
输入通过凝视、PointerEnter、PointerExit、PointerDown、PointerUp、PointerClick与Unity的事件系统一起工作。
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