100% Procedural in Houdini & Substance Designer. Rendered in Blender. I wanted to make a fast low-poly stylized town generator, all using a single texture map divided into quads, this is the result.
The town shown here took only about 15 seconds to generate and export in Houdini. I have 1-click import process into Blender, which sets everything up, ready to render including all props as instances.
在Houdini和Substance Designer中的100%程序。在Blender中进行渲染。我想做一个快速的低聚物风格的城镇生成器,全部使用分为四边形的单一纹理地图,这就是结果。
这里显示的城镇在Houdini中生成和导出只花了15秒。我有一个一键导入Blender的过程,它设置了一切,准备渲染,包括所有道具的实例。
blend、fbx、obj、maya格式
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