CompuTextures is a texture generator, usable inside the Unity Editor. It allows you to create custom, tileable, 2D or 3D textures, which you can bake into different channels (RGBA) of a texture.
It runs mostly on the GPU with Compute Shaders.
The intended usecase is for previewing the texture in Edit Mode and then saving it to a texture, which is then used at runtime.
This package is not intended as a framework or to be used inside a build, but as a visual creation tool inside the editor!
--DISCLAIMER--
This package is still in developement! If you choose to purchase it, please be aware that the package does not behave reliably yet and is therefore not suited for production.
If you encounter any errors, press the 'Clear Render Textures' button and the 'Generate' button at the bottom of the Noise Generator Editor.
CompuTextures是一个纹理生成器,可在Unity编辑器中使用。它允许你创建自定义的、可平铺的、2D或3D的纹理,你可以把它们烘烤到纹理的不同通道(RGBA)。
它主要通过计算着色器在GPU上运行。
预期的用例是在编辑模式下预览纹理,然后将其保存到纹理中,然后在运行时使用。
这个包不是作为一个框架或在构建中使用的,而是作为编辑器中的一个视觉创建工具!
--免责声明--
这个软件包仍在开发中! 如果你选择购买它,请注意该软件包的行为还不可靠,因此不适合用于生产。
如果你遇到任何错误,请按 "清除渲染纹理 "按钮和 "生成 "按钮,在噪声发生器编辑器的底部。
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