脚本/功能 【更新】Slate Cinematic Sequencer 2.2.0

Unity插件信息
插件名称: Slate Cinematic Sequencer
插件官网: https://assetstore.unity.com/packages/tools/animation/slate-cinematic-sequencer-56558
版本: 2.2.0
解压密码:
素材类型: 脚本/功能
本帖最后由 微笑的猫 于 2024-3-27 11:46 编辑


Cinematic Sequencer - SLATE系列索引:

Cinematic Sequencer - SLATE 1.9.0  下载链接
Cinematic Sequencer - SLATE 1.9.2  下载链接
Cinematic Sequencer - SLATE 1.9.6f1  下载链接
Cinematic Sequencer - SLATE 1.9.8  下载链接
Cinematic Sequencer - SLATE 1.9.9  下载链接
Cinematic Sequencer - SLATE 2.0.2  下载链接
Cinematic Sequencer - SLATE 2.0.3  下载链接
Cinematic Sequencer - SLATE 2.1.0  下载链接
Cinematic Sequencer - SLATE 2.1.5  下载链接
Cinematic Sequencer - SLATE 2.2.1  下载链接
Cinematic Sequencer - SLATE 2.2.2  下载链接









SLATE is the most efficient, easy and intuitive sequencer for creating cinematic or gameplay cutscenes in Unity, full of unique features and an artist friendly UI/UX for achieving the best workflow and results possible within a lesser amount of time.

SLATE will help you achieve your creative vision without the hassle, in a familiar linear track-oriented realtime editor inspired by software like Adobe After Effects and Premiere right inside Unity.

Feature Highlights
----------------------
• Take control in a sleek sequencer editor with all expected pro features.
• Unparalleled realtime scrubbing and preview with deterministic sampling.
• Direct and create moving camera shots without the hassle.
• Automatic smooth blend in and out of the gameplay camera.
• Compose shots without keyframes utilizing the Dynamic Shot Controller.
• Play, layer and cross-blend animation clips.
(with support for root motion, avatar masks, and animated IK controls.)
(no need to create an animator controller. Legacy clips are also supported.)
• Animate clip parameters within the clips and achieve much more with far less.
• Animate any property on the actor or within its whole transform hierarchy.
• Vizualize and edit animations with 3D Motion Paths directly in the scene view.
• Playback audio clips and video clips with full editor preview.
• Organize cutscenes with Time Sections and sub-Cutscenes.
• Utilize Virtual Actor References for working with prefab actors with ease.
• Reuse cutscenes at any world position with animation in Cutscene Space.
• Lots of premade clips included for animating lighting, time, fog, particles, 2D sprites, material properties, facial expressions, head look-at, IK, subtitles, image overlays, even pathfinding and more with full scrubbing and realtime editor preview.
• Animate anything within a familiar curve editor and an intuitive dopesheet.
• Play cutscenes in all ways possible. Once, Loop, Ping Pong, forwards, backwards, a specific section, or any combination within these words.
• Render to PNG, EXR, or MP4 along with render elements.
(Free Extension. This feature only works with the Standard Rendering Pipeline).
• Extend and create custom tracks and clips with ease using a clean API.
• Publish to all platforms.
• Source Code included.
• VR workflow supported.
• And much more...

Currently Available Integrations:
---------------------------
• Dialogue System for Unity.
• FlowCanvas.
• SALSA.
• Master Audio.
• Midi Player Tool Kit.
• NodeCanvas.
• Playmaker.
• LipSync. (With Realtime Preview)
• PuppetFace. (With Realtime Preview)
• FinalIK. (With Realtime Preview)
• Spine. (With Realtime Preview)
• CaronteFX. (With Realtime Preview)
• Alembic Importer. (With Realtime Preview)
• Post Processing Stack v2. (Animate and blend Depth of Field)
• Unity HDRP. (Animate and blend Depth of Field)
• Unity URP. (Animate and blend Depth of Field)


SLATE是在Unity中创建电影或游戏剪辑的最有效、最简单和最直观的序列器,充满了独特的功能和艺术家友好的UI/UX,可以在较少的时间内实现最佳的工作流程和结果。

SLATE将帮助你实现你的创意愿景,而不需要麻烦,在一个熟悉的线性轨迹导向的实时编辑器中,灵感来自于Unity中的Adobe After Effects和Premiere等软件。

功能亮点
----------------------
- 在一个具有所有预期专业功能的光滑的音序器编辑器中进行控制。
- 无与伦比的实时刷新和预览,具有确定性的采样。
- 指导和创建移动摄像机镜头,而不需要麻烦。
- 自动平滑地融入和离开游戏中的摄像机。
- 利用动态镜头控制器,在没有关键帧的情况下编排镜头。
- 播放、分层和交叉混合动画片段。
(支持根部运动、头像面具和动画IK控制。)
(不需要创建动画控制器。也支持传统剪辑。)
- 在剪辑中对剪辑参数进行动画处理,以更少的资源实现更多的效果。
- 对演员的任何属性或其整个变换层次进行动画处理。
- 直接在场景视图中用三维运动路径来显示和编辑动画。
- 通过完整的编辑预览来播放音频和视频片段。
- 用时间段和子场景来组织剪辑。
- 利用虚拟演员参考,轻松使用预制演员。
- 在 "场景空间 "的动画中,在任何世界位置重新使用剪接。
- 包括大量预制片段,用于制作照明、时间、雾、粒子、2D精灵、材料属性、面部表情、头部观察、IK、字幕、图像覆盖、甚至寻路等方面的动画,并有完整的刷新和实时编辑器预览。
- 在一个熟悉的曲线编辑器和一个直观的Dopesheet中制作任何动画。
- 以所有可能的方式播放插曲。一次,循环,乒乓,向前,向后,一个特定的部分,或这些词的任何组合。
- 渲染到PNG、EXR或MP4,以及渲染元素。
(免费扩展。这个功能只适用于标准渲染管道)。
- 使用一个干净的API,轻松地扩展和创建自定义轨道和剪辑。
- 发布到所有平台。
- 包括源代码。
- 支持VR工作流程。
- 还有更多...

目前可用的集成:
---------------------------
- Unity的对话系统。
- FlowCanvas。
- SALSA。
- Master Audio.
- Midi Player Tool Kit.
- NodeCanvas.
- Playmaker。
- LipSync. (有实时预览)
- PuppetFace. (有实时预览)
- FinalIK. (有实时预览)
- 脊柱。(有实时预览)
- CaronteFX. (有实时预览)
- Alembic Importer. (有实时预览)
- 后期处理栈V2.(动画和混合景深)。
- Unity HDRP。(动画和混合景深)
- Unity URP. (动画和混合景深)






作者 cg小白兔 发表于 2023-6-25 15:47:57
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