The Save System is a module for the RTS Engine asset!
Standalone Demo (Windows): Includes multiplayer and single player game modes for a simple RTS game where the goal of each faction is eliminate other factions in a game. The demo also includes the ability to save a game's progress through the pause menu, demonstrating the features of the Save System for the RTS Engine.
Module Features
Save and load the state of game services, faction slots, entities and entity components.
Customize the path, organization and format of the save files.
Offers UI handling for saving the game and a game loader menu where saved game files are inspected and can be loaded.
Comes with interfaces that can be implemented by your custom game services and entity components to load and save their state.
RTS Engine
The Unity RTS Engine is a framework that includes essential tools and systems necessary to create a Real Time Strategy game. It manages maps, units, buildings, resources, building placement, movement, UI, tasks, AI, combat, singleplayer, multiplayer and much more! Create your RTS game easily from the editor, making your models come to life by dragging and dropping components and configuring properties on the inspector.
The RTS Engine comes with an API that allows you to customize the behavior of the asset even further as well as create your own modules on top of the base asset, use them among different projects and share them with other creators!
保存系统是 RTS 引擎资产的一个模块!
独立演示版(Windows): 包括多人和单人游戏模式,是一款简单的 RTS 游戏,每个派别的目标都是在游戏中消灭其他派别。该演示还包括通过暂停菜单保存游戏进度的功能,展示了 RTS 引擎保存系统的功能。
模块功能
保存和加载游戏服务、派别插槽、实体和实体组件的状态。
自定义保存文件的路径、组织和格式。
提供用于保存游戏的用户界面处理功能,以及用于检查和加载保存的游戏文件的游戏加载器菜单。
提供可由自定义游戏服务和实体组件实现的接口,以加载和保存它们的状态。
RTS 引擎
Unity RTS 引擎是一个框架,其中包括创建即时战略游戏所需的基本工具和系统。它可以管理地图、单位、建筑、资源、建筑位置、移动、用户界面、任务、人工智能、战斗、单人游戏、多人游戏等等!在编辑器中轻松创建您的 RTS 游戏,通过拖放组件和在检查器上配置属性,让您的模型栩栩如生。
RTS 引擎附带的应用程序接口(API)可让您进一步自定义资产的行为,并在基础资产之上创建自己的模块,在不同的项目中使用它们,并与其他创建者共享!
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