Eyes Animator is component which will animate eye spheres to behave like real or to behave more cartoon like, it's up to you!
Use on cyclops, on human eyes, on spider, on any count of eyes you want.
Eye movement is a small detail thing, but when it suddenly appear in your project, you can feel that it was truly missing. Component have intuitive settings which you can use to design your custom movement for eyes.
Animation is procedural and constatly random - no repetitions, it's only using game object's rotation. All you need to have are eye sphere models or eye bones in your 3D model.
Component have many additional features, one of them can be "Individual" toggles to make movement indiviudal for each eye, which can be very useful when animating eyes for monsters.
Eyes Animator 是一款可将眼睛球体制作成动画的组件,您可以根据需要将其制作成真实或卡通效果!
它可用于独眼巨人、人类眼睛、蜘蛛或任何你想要的眼睛。
眼球运动是一个小细节,但当它突然出现在你的项目中时,你就会感觉到它的真正缺失。Component 拥有直观的设置,你可以用它来设计自定义的眼球运动。
动画是程序化的,并且始终是随机的--没有重复,它只使用游戏对象的旋转。您只需在 3D 模型中提供眼球模型或眼球骨骼。
组件有许多附加功能,其中之一是 "单独 "切换,可使每只眼睛的运动都是独立的,这在为怪物制作眼睛动画时非常有用。
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