本帖最后由 微笑的猫 于 2024-1-26 15:14 编辑
PATCH - Updating System 系列索引
PATCH - Updating System [INDIE] 2.2.1 下载链接
PATCH - Updating System [BASIC] 2.6.1 下载链接
PATCH - Updating System [Basic]2.6.2 下载链接
PATCH - Updating System is a rock-solid, professional, smart and clean solution to manage and distribute updates for your games and applications.
Your players can finally update the game with no pain or headaches, without having to download the whole game again when a new version comes. This will save them a lot of bandwidth and time!
It is fully compatible with .NET Core, so it can run on all desktop platforms .NET Core can run on. Mobile platforms are currently NOT supported. It comes with implementations for Unity, WPF, WinForms and commandline.
Main features
- patches are generated by a binary diffing algorithm
- strong patches compression
- corrupted/modified files repairing
- files attributes synchronization
- fully customizable UI
- no server-side code required: a normal HTTP server is enough
- sequential and non-sequential patches processing
- shortest path calculation for updates
- detection of very old versions with full-repair triggering
- self-update functionality
Admin tools
- versions management
- patches management
- launcher updates management
- CI/CD friendly thanks to a commandline tool
PATCH - 更新系统是一款坚如磐石、专业、智能、简洁的解决方案,用于管理和分发游戏和应用程序的更新。
您的玩家终于可以无忧无虑地更新游戏,而无需在新版本到来时重新下载整个游戏。这将为他们节省大量带宽和时间!
它与 .NET Core 完全兼容,因此可以在 .NET Core 可以运行的所有桌面平台上运行。目前不支持移动平台。它包含 Unity、WPF、WinForms 和命令行的实现。
主要功能
- 通过二进制差分算法生成补丁
- 强大的补丁压缩功能
- 修复损坏/修改的文件
- 文件属性同步
- 完全可定制的用户界面
- 无需服务器端代码:一个普通的 HTTP 服务器就足够了
- 顺序和非顺序补丁处理
- 计算更新的最短路径
- 通过完全修复触发器检测非常旧的版本
- 自我更新功能
管理工具
- 版本管理
- 补丁管理
- 启动器更新管理
- 通过命令行工具实现 CI/CD 友好性
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