蓝图 Cling Component System 虚幻4.20-4.27

Unreal插件信息
插件名称: Cling Component System
官网地址: https://unrealengine.com/marketplace/zh-CN/product/component-climbing-system?lang=zh-CN
版本: 4.20-4.27
解压密码:
引擎版本: UE4 
素材类型: 蓝图


















This system allows traversal of larger creatures. It works by having specific Cling objects. These objects can be placed anywhere through the map for your player to climb on, even attached to the bones of a Skeletal Mesh in the blueprints!

*Update 4.26 - 4.27
ADDED - High Quality Climbing Animations
ADDED - High Quality Giant Animations
ADDED - Upgraded AI Component
ADDED - Helper Blueprint Library for ease of access
ADDED - Climbing AI functionality
ADDED - Upgraded Climbing Component
REMOVED - Standing Orientation (removed until stable)
REMOVED - Networking (removed until stable)
*Coming Soon

Static Climbing - able to dynamically climb any surface (suited for static object like terrain, rocks, buildings, etc)

技术细节
Features:
ClingComponent the houses the climbing logic
ThirdPersonCharacter with nodes implemented as an example (ClimbingCharacter)
Basic AI to display how to setup ClingObjects on Characters and player
Simple Combat and Climbing animations with Blendspace
Simple Giant animations and attacks
Number of Blueprints: 10
Input: Any
Network Replicated: No
Supported Development Platforms: Any
Supported Target Build Platforms: 4.20 and up
Documentation: The ClimbingCharacterBP and ClingComponent are both well documented and commented for tweaking and adjustments

Important/Additional Notes:
It seems the Trace Channels I made aren't importing. Go to Project Settings and add these two names to the Trace Channels and set them to ignore.
Damageable
Clingable
The Clingobjects are set to Clingable and the Damageable is for the damage. A tutorial is in the works showing how to set it up on existing players and AI.


该系统可以穿越大型生物。它通过特定的附着物体来实现。这些物体可以放置在地图的任何地方,供玩家攀爬,甚至可以附着在蓝图中骨骼网格的骨骼上!

*更新 4.26 - 4.27
增加--高质量攀爬动画
增加--高质量巨人动画
增加 - 升级的人工智能组件
增加--便于访问的辅助蓝图库
增加 - 攀爬人工智能功能
增加 - 升级的攀爬组件
删除 - 站立方向(删除直至稳定)
删除 - 网络(删除直至稳定)
*即将推出

静态攀爬 - 可动态攀爬任何表面(适用于静态物体,如地形、岩石、建筑物等)

技术细节
技术细节
包含攀爬逻辑的 ClingComponent
带有节点的第三人称角色,作为示例(攀爬角色)
显示如何在角色和玩家身上设置附着对象的基本 AI
使用 Blendspace 制作简单的战斗和攀爬动画
简单的巨人动画和攻击
蓝图数量 10
输入 任意
网络复制: 无
支持的开发平台: 任何
支持的目标构建平台:4.20 及更高版本
文档 ClimbingCharacterBP 和 ClingComponent 都有详尽的文档和注释,可用于调整和调整

重要/附加说明:
我制作的跟踪通道似乎没有导入。进入 "项目设置",在 "跟踪通道 "中添加这两个名称,并将其设置为忽略。
可损坏
可附着
克林格





作者 cg小白兔 发表于 2023-9-4 13:19:52
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