Transform tools is an editor extension designed to make object placement faster and easier.
Tools
• Edit pivot: Edit the pivot position and rotation of 3D objects, sprites and UI objects. Recalculates UV and surface normals so materials and textures look the same after pivot change. Retains the original orientation of colliders and NavMesh obstacles.
• Simulate gravity: Physics based placing tool.
• Align and distribute: Easy to use tools to align and distribute game objects. Similar to the tools you can find in Illustrator, Photoshop, Inkscape, and others.
• Grid arrangement: Arrange objects on a 3D grid.
• Radial arrangement: Arrange objects in radial patterns such as arcs, circles, ellipses, and spirals.
• Rearrange: Swap the positions of the selected objects.
• Progressions: Incrementally change the scale, rotation, and position values of the selected objects.
• Randomize: Add random values to the position, rotation and scale of each selected object.
• Homogenize: Even out the spacing, rotation and scales values of the selected objects.
• Place on the surface: Place objects on the closest surface in the direction defined by the user.
• Remove overlapping: Move objects far enough so that they do not overlap.
变换工具是一款编辑器扩展工具,旨在使对象放置更快、更简单。
工具
- 编辑枢轴 编辑 3D 物体、精灵和 UI 物体的枢轴位置和旋转。重新计算 UV 和表面法线,使材料和纹理在枢轴改变后看起来一样。保留碰撞器和 NavMesh 障碍物的原始方向。
- 模拟重力 基于物理的放置工具。
- 对齐和分布 易于使用的工具,用于对齐和分布游戏对象。与 Illustrator、Photoshop、Inkscape 等软件中的工具类似。
- 网格排列 在 3D 网格上排列对象。
- 径向排列 以弧形、圆形、椭圆形和螺旋形等径向模式排列对象。
- 重新排列 交换选定对象的位置。
- 渐进 逐步改变所选对象的缩放、旋转和位置值。
- 随机化 为每个选定对象的位置、旋转和缩放添加随机值。
- 均匀化: 均匀所选对象的间距、旋转和比例值。
- 放置在表面上: 按照用户定义的方向,将对象放置在最近的表面上。
- 消除重叠: 将对象移动到足够远的位置,使其不再重叠。
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