Two tools for the price of one!
The Array tool is a re-creation of 3DSmax's object array tool inside of Unity
Link to 3DS max's Documentation on the Array Tool
Features:
-Dynamic preview of array creation right in the editor
-1D, 2D, 3D & Radial
-Multiple Array transformation types: iterative (values applied to each element), total (value is the max value, each element divided evenly in-between), Uniform (values applied to all elements)
-New Objects can maintain their hierarchy
-Can Instantiate new prefabs or simple clones.
The Randomize tool goes hand in hand with the array tool, it is an easy way to apply a random value to the position, rotation, and/or scale of selected objects to remove the perfection of placed objects in the scene.
Works with Child objects. Can also be only applied to child objects.
Source Code Included.
一物两用
数组工具是在 Unity 中重新创建 3DSmax 的对象数组工具
链接至 3DS max 阵列工具文档
特点
-直接在编辑器中动态预览数组创建过程
-1D、2D、3D 和径向
-多种数组转换类型:迭代(值应用于每个元素)、总计(值为最大值,每个元素平均分配)、统一(值应用于所有元素)
-新对象可以保持其层次结构
-可实例化新的预制件或简单克隆。
随机化 "工具与 "数组 "工具配合使用,可以轻松地对选定对象的位置、旋转和/或缩放应用随机值,从而消除场景中已放置对象的完美性。
适用于子对象。也可以只应用于子对象。
包含源代码。
|