Game Modules 4 is an extremely flexible bundle of tools and systems simplifying and automating common complex mechanics, designed by game devs for game devs of all skill levels.
We built Game Modules 4 to be the toolkit that we wanted, but couldn't find. You can create any game in any style with these tools, allowing you to make YOUR game. Don't forget to check out the demo games linked below: Complete projects showcasing Game Modules which you can use to kick-start your own games.
Extensive documentation
Tons of YouTube videos
Strong Discord community with support
Active development and updates
Easy Save & Load YouTube Video
Our built-in Save & Load module makes it simple to create save game files for your players.
Stats YouTube Video
Create stats, skills, and counters. Stats are modified automatically by the other game modules: Conditions, Item Objects, Item Attributes, and Quests.
Item Objects & Item Attributes YouTube Video
Items to obtain and attributes to describe. Each can modify Stats automatically, and can be used in novel ways to achieve new game mechanics.
Conditions YouTube Video
Automatic conditions impact Stats, can cause periodic effects, and auto-remove themselves. Add one to your actors and everything else is automatic!
Blackboard
Store data for easy access without having to connect objects together. Also used in the automation of the Game Modules 4 modules.
Quests
An extensive Quest module enables both simple and complex Quests of any kind.
Loot
Enable randomly generated yet controllable Loot drops for your players.
Dictionaries
Extend new data to any Game Module Object with our own "Dictionaries" to store nearly any data you want.
Gametime
Timekeeping module with helpful methods and properties makes it easy to set, track, and manage in-game time.
+ More
Additional modules: Voices helps you organize character voices and lines into easy-to-call methods. Property Code makes it simple to utilize the Game Module Objects in your code. Lookup Tables efficienty convert input values to output values, helping to enable your algorithms.
Demo Games
We make games. Check out these demo games which showcase the flexibility of Game Modules 4, and use them to kick-start your own projects.
Party Based RPG Demo Game
First person party-based game featuring character creation, quests, loot, enemies, and more. Use it to kick-start your own epic RPG!
Tower Defense Demo Game [COMING SOON]
Classic Tower Defense game can be easily re-skinned into your own project.
Game Modules 4 是一套非常灵活的工具和系统,可简化和自动化常见的复杂机制,由游戏开发人员设计,适用于各种技能水平的游戏开发人员。
我们开发 Game Modules 4 的初衷,就是要将其打造成我们想要却找不到的工具包。您可以使用这些工具创建任何风格的游戏,从而制作出属于您的游戏。别忘了查看下面链接的演示游戏: 展示游戏模块的完整项目,你可以用它们来启动自己的游戏。
大量文档
大量 YouTube 视频
强大的 Discord 社区支持
积极的开发和更新
轻松保存和加载 YouTube 视频
我们内置的保存和加载模块可让您轻松为玩家创建游戏保存文件。
统计 YouTube 视频
创建统计数据、技能和计数器。其他游戏模块会自动修改统计信息: 条件、物品对象、物品属性和任务。
物品对象和物品属性 YouTube 视频
可获得的物品和可描述的属性。每种物品都能自动修改 "统计",并能以新颖的方式实现新的游戏机制。
条件 YouTube 视频
自动条件会影响 "属性",可产生周期性效果,并可自动移除。在演员中添加一个,其他一切都会自动发生!
黑板
存储数据,方便访问,无需将对象连接在一起。也用于游戏模块 4 模块的自动化。
任务
丰富的任务模块可实现各种简单和复杂的任务。
战利品
为玩家提供随机生成但可控的战利品掉落。
字典
使用我们自己的 "字典 "将新数据扩展到任何游戏模块对象,以存储您想要的几乎任何数据。
游戏时间
计时模块具有有用的方法和属性,可轻松设置、跟踪和管理游戏中的时间。
+ 更多
附加模块 声音模块帮助你将角色的声音和台词整理成易于调用的方法。属性代码(Property Code)可让你在代码中轻松使用游戏模块对象。查找表(Lookup Tables)可高效地将输入值转换为输出值,帮助您启用算法。
游戏演示
我们制作游戏。看看这些展示 Game Modules 4 灵活性的演示游戏,并用它们启动您自己的项目。
基于派对的 RPG 演示游戏
第一人称派对游戏,包括角色创建、任务、战利品、敌人等。用它来启动你自己的史诗 RPG!
塔防演示游戏 [即将推出]
经典塔防游戏可以轻松地重新换装成您自己的项目。
|
|