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Advanced Culling System 系列索引
Advanced Culling System 1.3.31 下载链接
Advanced Culling System 1.3.4 下载链接
Advanced Culling System 1.3.8 下载链接
Advanced Culling System 1.3.9 下载链接
Advanced Culling System - it’s a bundle of tools for optimizing Your games.
The main idea is hiding objects that not visible by the camera. For example, these objects may be overlapped by one large object or by many small objects.
In the description, you can find links on videos demonstrating how this tool works. For example, comparisons of Occlusion Culling and Advanced Culling System
Examples
Occlusion Culling(Windows)
Static Culling(Windows)
DynamicCulling(Android)
Features :
*Powered by C# Job System and Burst Compiler
*HDRP support
*Easy setup
*Culling static objects
*Culling dynamic objects
*All platforms support by Chunks Master
*All platforms support by Static Culling
*Platforms support by Dynamic Culling : Windows, MacOS, Linux, Xbox One, PS4, Android (ARM v7 and v8+), iOS (ARM v7 and v8+)
*Shadows casting and receiving support
*Multiple sub-meshes support
*Documented API
高级剔除系统(Advanced Culling System)--这是一套用于优化游戏的工具。
其主要原理是隐藏摄像头看不到的物体。例如,这些物体可能被一个大物体或许多小物体重叠在一起。
在说明中,您可以找到演示该工具如何工作的视频链接。例如,闭塞剔除和高级剔除系统的比较
示例
闭塞剔除(Windows)
静态剔除(Windows)
动态剔除(安卓)
功能特点
*由 C# 作业系统和 Burst 编译器驱动
*支持 HDRP
*易于设置
*剔除静态对象
*提取动态对象
*通过 Chunks Master 支持所有平台
*静态剔除支持所有平台
*动态剔除支持的平台:Windows、MacOS、Linux、Xbox One、PS4、Android(ARM v7 和 v8+)、iOS(ARM v7 和 v8+)
*支持阴影投射和接收
*支持多个子图案
*有据可查的应用程序接口
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