How can this asset
p me?
Exchanging information between Unity and another program is complicated. This asset provides a simple and fast way to ensure the exchange of information in both directions.
Simple Routing
Implementing routes in Unity has never been easier! With a simple attribute that you write over the function you can specify both the HTTP method and the path.
Event Based
The server utilizes an event-based system to register all route handlers. Simply drag and drop the desired route handler into the server. Additionally, the event-based system is capable of supporting programmatic events.
Resource Loading
Using Resource Loading you can load files from the Resources folder of your game and output them via the HTTP server. See the example "2. Load Files from Resource Folder" in the Examples folder.
Fast
The speed of the server is overwhelming, which is achieved by using only native implementations. To ensure this, external libraries were deliberately avoided during development.
Multiple Instances
The event based architecture makes it possible to run many different servers over different ports at the same time.
Listening Addresses
Under Listening Addresses you can not only select the ports to listen on, but also specify whether the server is accessible from the home network or only from the same computer.
Platform support
Windows (Mono/IL2CPP Builds)
Linux (Mono/IL2CPP Builds)
Mac OS M1 (Mono/IL2CPP Builds)
Mac OS Intel (Mono/IL2CPP Builds)
Android (Currently not supported)
iOS (Currently not supported)
WebGL (Not supported)
Game Consoles (Not supported)
平台支持
Windows (Mono/IL2CPP Builds)
Linux (Mono/IL2CPP Builds)
Mac OS M1(Mono/IL2CPP 版本)
Mac OS Intel(Mono/IL2CPP 版本)
安卓(目前不支持)
iOS(目前不支持)
WebGL(不支持)
游戏机(不支持)