脚本/功能 【更新】MudBun Volumetric VFX Modeling 1.4.44实时体积视觉特效网格

Unity插件信息
插件名称: MudBun Volumetric VFX Modeling
插件官网: -
版本: 1.4.44
解压密码:
素材类型: 脚本/功能
本帖最后由 微笑的猫 于 2024-10-16 09:31 编辑


MudBun:Volumetric 系列索引:

MudBun:Volumetric VFX Mesh Tool 1.1.26  下载链接
MudBun:Volumetric VFX & Modeling 1.4.34  下载链接
MudBun Volumetric VFX & Modeling 1.4.36  下载链接
MudBun Volumetric VFX & Modeling 1.4.37  下载链接
MudBun Volumetric VFX & Modeling 1.4.40  下载链接
MudBun Volumetric VFX & Modeling 1.5.47  下载链接

MudBun is a real-time volumetric VFX mesh tool. It procedurally generates meshes from non-destructive “brushes” that define shapes, distortion, and surface modification. MudBun is intended for localized VFX, but it can also be used for volumetric modeling and provides a convenient auto-rigging feature. Locked meshes, including auto-rigged ones, can be exported using Unity's official FBX exporter package.

There are various render & meshing modes available with different styles & characteristics. Supported meshing modes include: marching cubes (balanced), dual quads (faster & stylized), surface nets (can blend to/from dual quads), and dual contouring (slower, excels at preserving sharp features, can blend to/from dual quads).

MudBun can be used to create organic-looking meshes, which makes it a great combo with Boing Kit, a tool for producing organic bouncy effects.

MudBun is customizable. Users can extend the framework to create custom brush shapes, distortion brushes, modifier brushes, and shaders. It is also possible to define custom rigging logic for the auto-rigging feature.

Using a special data representation, MudBun frees users from worrying about the constraints of a finite voxel grid when working within typical game settings.

Features (details with animations):
- Volumetric mesh generation & modeling.
- Built-in VFX & primitive brushes.
- Distortion & modifier brushes.
- User-defined custom brushes.
- Brush groups (compound brushes).
- Render modes: smooth mesh, flat mesh, circle splats, quad splats, decal, ray-marched surface (experimental & URP only), ray-traced voxels (experimental & URP only).
- Meshing modes: marching cubes, dual quads, surface nets, dual contouring.
- Brush operators: union, subtract, intersect, dye, cull inside, cull outside, no-op.
- Dynamic voxel density.
- 2D Mode.
- Mesh collider generation.
- Mesh locking & auto-rigging.
- Mesh auto-smoothing.
- Automatic vertex welding of generated mesh.
- SDF texture generation (for GPU particle collision).
- Smooth corners for dual contouring.
- Render pipelines supported: built-in RP, URP, HDRP, and custom RP.
- Custom Amplify Shader Editor nodes.
- Borderless voxel workspace.
- GPU memory budgeting & auto adjustment.

Compatibility:
- Unity 2019.4 or newer.
- Windows is the only platform under active development, maintenance, and testing. Non-Windows platforms are not guaranteed to run MudBun and support for them is limited. WebGL is not supported for now due to its lack of compute shader capabilities.
- Meshes locked in Mesh Renderer Mode or exported from MudBun are just standard meshes and can be used without requiring MudBun at run-time, so they should be compatible on all platforms.
- Compute shader support is required.
- It is highly recommended to target hardware with dedicated GPUs, as MudBun uses compute shaders. It is not recommended to target hardware with integrated GPUs, unless MudBun is only used at edit-time to build meshes to be exported or locked at run-time.
- If you are not sure how MudBun runs on your targeted hardware, please try out the trial version first.

Limitations:
- MudBun is intended and optimized for localized real-time volumetric VFX mesh generation with dynamic brushes. Modeling and terrain editing with many brushes are possible but should be kept at a reasonable scale.
- Non-desktop devices (e.g. laptops, tablets, etc.) generally have weaker hardware than desktops and might not be suitable to run MudBun. It's best to try out the trial version on your targeted hardware first.
- MudBun currently does not render in prefab mode. Unity APIs related to prefab mode/stage are still in flux. As a workaround, edit prefab instances in scene view and use the options accessible via the inspector panel to apply overrides.
- Scaling brushes might not work as users would normally expect. Due to the nature of signed distance fields, there is no general solution for non-uniformly scaled shapes. Non-uniform scaling is still possible for some special cases and sometimes through approximation. A brush's local scales are usually not used as typical scales, but are interpreted as shape-specific parameters. For example, local scales are used as actual scales for box brushes, but are used as approximation for sphere brushes, and are interpreted as various dimensions like height & radius for cylinder & torus brushes.

Notice on Importing & Upgrading:
- When upgrading from older versions of MudBun, please DELETE the entire MudBun folder before re-importing from a newer package. File structures might have changed, and directly re-importing a new package on top of an existing one could cause unexpected issues.
- Please don't move MudBun's root folder and leave it as is after importing. Due to certain limitations, some resources are referenced relative to the root asset folder. Moving the MudBun folder around can break the references.


MudBun 是一款实时体积视觉特效网格工具。它通过非破坏性的 "笔刷 "程序生成网格,这些 "笔刷 "可以定义形状、变形和表面修改。MudBun 适用于局部视觉特效,但也可用于体积建模,并提供方便的自动调整功能。锁定的网格(包括自动装配的网格)可以使用 Unity 的官方 FBX 输出程序包进行输出。

有多种具有不同风格和特点的渲染和网格划分模式可供选择。支持的网格划分模式包括:行进立方体(平衡)、双四边形(速度更快、风格化)、曲面网(可与双四边形混合/从双四边形混合)和双轮廓(速度较慢,擅长保留尖锐特征,可与双四边形混合/从双四边形混合)。

MudBun 可用于创建有机网格,因此可与 Boing Kit(一款用于制作有机弹跳效果的工具)完美结合。

MudBun 是可定制的。用户可以扩展框架,创建自定义笔刷形状、变形笔刷、修改器笔刷和着色器。还可以为自动装配功能定义自定义的装配逻辑。

MudBun 使用特殊的数据表示方式,让用户在典型的游戏设置中工作时不必担心有限体素网格的限制。

功能(带动画的详细信息)
- 体积网格生成和建模。
- 内置 VFX 和原始笔刷。
- 变形和修饰笔刷
- 用户自定义笔刷
- 笔刷组(复合笔刷)
- 渲染模式:平滑网格、渲染模式、渲染模式。







作者 cg小白兔 发表于 2023-11-19 15:48:00
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