本帖最后由 Loda 于 2023-12-1 12:14 编辑
[color=var(--color-font-normal)][color=var(--color-font-normal)]6.5.4 [color=var(--color-font-normal)]TL;DR: - LRUCachingPool which is better than FIFO,
- VHs now have their own OnBeforeRecycleOrDisable() for better isolation,
- the keepEndEdgeStationary parameter can now be auto-inferred in some cases,
- verified for Unity 2023
[color=var(--color-font-normal)]If upgrading from pre-5.1.0, please note that there are breaking changes and you must check the previous migration guides as well before the 5.x-to-6.0 guide linked above.
[color=var(--color-font-normal)]See detailed changelog[color=var(--color-font-cyan)]here.
[color=var(--color-font-normal)]Thank you for submitting bugs, bug-fixes and feature-requests!
|