The Health System provides to you a reusable health component, a health bar and hitbox component that can be easily customized and extended to fit the needs of any project. By using the Health System, you can save time and effort by avoiding the need to rewrite health logic for each project or game entity, resulting in a more efficient development process.
The pro version comes with additional components, allowing you to easily invoke actions when the health of a GameObject becomes empty or is changed and components to setup damage and death zones.
Features
Modular component based health system, coming with health, hitbox and healthbar components that are highly reusable
Easily customize healthbars in the inspector (face camera, set animation speed, hide if empty)
Easy to understand and extend
Plug and play solution
Event listener components for HealthEmpty and HealthChanged events (Pro)
DeathZone and DamageZone components (Pro)
Get started quickly with our Get Started Guide
健康系统为您提供了可重复使用的健康组件、健康条和命中框组件,这些组件可轻松定制和扩展,以满足任何项目的需求。通过使用健康系统,您可以避免为每个项目或游戏实体重写健康逻辑,从而节省时间和精力,提高开发效率。
专业版附带有额外的组件,可让您在游戏对象的健康状况为空或发生变化时轻松调用操作,还附带有用于设置伤害和死亡区域的组件。
功能特点
基于组件的模块化健康系统,包含可高度重用的健康、命中框和健康条组件
可在检查器中轻松自定义健康条(面对摄像头、设置动画速度、空时隐藏)
易于理解和扩展
即插即用的解决方案
用于 HealthEmpty 和 HealthChanged 事件的事件监听器组件(专业版)
DeathZone 和 DamageZone 组件(专业版)
使用我们的入门指南快速入门
|