Introducing Gameplay Action System, the essential asset for streamlining gameplay development in Unity. With this powerful tool, you can quickly and easily set up gameplay events and logic directly within the Unity Editor.
Gameplay Action System makes it simple to define triggers and actions, allowing you to perform tasks with ease when they are invoked. Create complex gameplay mechanics or trigger special effects in response to player actions.
The system is highly customizable and can easily be modified and extended to fit your specific project needs. With a flexible architecture and intuitive interface, it's easy to add new functionality and expand the system as your project evolves by writing custom action tasks.
The pro version comes with additional scene gizmos, indicating the relationship between triggers and actions, to improve your workflow and making it easier to debug your scenes.
Features
Setup gameplay triggers and actions in the editor
Create complex event based gameplay mechanics
Easy to use
Modular and extendable solution
Complete Source Code included
Scene gizmos showing the connection between triggers and actions (Pro version only)
Online Documentation and Support
Our Online Documentation covers all you need to get started including a basic introduction to all features and scripting examples.
介绍游戏动作系统(Gameplay Action System),它是在 Unity 中简化游戏开发的重要资产。有了这款功能强大的工具,您可以直接在 Unity 编辑器中快速、轻松地设置游戏事件和逻辑。
Gameplay Action System 可让您轻松定义触发器和动作,从而在调用这些触发器和动作时轻松执行任务。创建复杂的游戏机制,或根据玩家的操作触发特殊效果。
该系统可高度定制,可轻松修改和扩展,以满足您的特定项目需求。该系统具有灵活的架构和直观的界面,随着项目的发展,通过编写自定义动作任务,可以轻松添加新功能并扩展系统。
专业版还配备了额外的场景小工具,可显示触发器和动作之间的关系,从而改进工作流程,更方便地调试场景。
功能介绍
在编辑器中设置游戏触发器和动作
创建复杂的基于事件的游戏机制
易于使用
模块化和可扩展的解决方案
包含完整的源代码
显示触发器和操作之间联系的场景小工具(仅限专业版)
在线文档和支持
我们的在线文档涵盖入门所需的所有内容,包括所有功能的基本介绍和脚本示例。
|