着色/阴影 【更新】Stylized Water 2 1.6.0风格化水着色器

Unity插件信息
插件名称: Stylized Water 2
插件官网: https://assetstore.unity.com/packages/vfx/shaders/stylized-water-2-170386
版本: 1.6.0
解压密码:
素材类型: 着色/阴影
本帖最后由 微笑的猫 于 2024-2-6 23:34 编辑


Stylized Water 2系列索引

Stylized Water 2 1.0.9  下载链接
Stylized Water 2 1.1.1  下载链接
Stylized Water 2 1.1.4  下载链接
Stylized Water 2 1.1.7  下载链接
Stylized Water 2 1.1.8b  下载链接
Stylized Water 2 1.1.9  下载链接
Stylized Water 2 1.2.0  下载链接
Stylized Water 2 1.3.0  下载链接
Stylized Water 2 1.3.1  下载链接
Stylized Water 2 1.4.0  下载链接
Stylized Water 2 1.5.0  下载链接
Stylized Water 2 1.5.5  下载链接
Stylized Water 2 1.6.1  下载链接

Highly customizable to suit your art direction through various parameters. This package focuses on providing artistic freedom, rather than a realistic water simulation. Easy to use and self-documented

The successor to the original Stylized Water Shader asset, widely adopted since 2016. Now re-imagined from the ground up for the Universal Render Pipeline.

Rather than being PBR-based, a custom lighting model offers direct control over color and light/environment reflections. All while retaining support for dynamic lighting and all of Unity's lighting features.

Shading features:
• Deep, shallow and horizon color controls
• Intersection foam effect with other objects, based on scene-depth or vertex colors
• Unlit/simple and advanced shading modes
• Adjustable surface foam
• GPU-driven, layered wave animations
• Animated caustics in shallow water
• Translucency rendering from all light types
• Flat shading mode (low poly look)
• Planar reflections (excluding VR)
• Separate control over environment- and sun reflections
• Sparkles based on normal map
• Refraction, distorts objects behind the water surface
• UV- or world-projected tiling (seamless water)
• Vertex color support to control foam, fog and wave height
• Transparency mask to hide the water inside objects such as boats
• River mode for spline meshes (created using other tools)
• Distance normals (tiling reduction)

Technical features:
• Clean material UI with tooltips and notifcations
• Simple and Advanced shading modes
• Tessellation support, dynamically subdivides triangles (adaptive & distance-based)
• C# API to read the wave height/normal. Integration for Dynamic Water Physics 2
• Water Grid component, creates water tiles which can follow a specific transform
• Utility to create subdivided plane/circle mesh assets

Includes:
• Tropical beach demo scene
• Several pre-configured water materials
• Unique foam and normal map textures
• Set of particle effects, designed for gameplay and environment enhancement (flipbooks with normal maps)



可通过各种参数进行高度定制,以适应您的艺术方向。本软件包侧重于提供艺术自由度,而非逼真的水模拟。易于使用,自带文档

自 2016 年以来被广泛采用的原始 "风格化水着色器 "资产的继承者。现在,它针对通用渲染管道从头开始重新设计。

自定义照明模型不再基于 PBR,而是直接控制颜色和光线/环境反射。同时还保留了对动态光照和所有 Unity 光照功能的支持。

阴影功能:
- 深、浅和地平线颜色控制
- 基于场景深度或顶点颜色与其他对象的交集泡沫效果
- 无光照/简单和高级阴影模式
- 可调节的表面泡沫
- GPU 驱动的分层波浪动画
- 浅水中的焦散动画
- 所有光线类型的半透明渲染
- 平面着色模式(低多边形外观)
- 平面反射(不包括 VR)
- 单独控制环境反射和太阳反射
- 基于法线贴图的火花
- 折射,扭曲水面后的物体
- UV 或世界投影平铺(无缝水面)
- 顶点颜色支持,可控制泡沫、雾气和波浪高度
- 透明遮罩可隐藏船只等物体内部的水体
- 针对样条网格(使用其他工具创建)的河流模式
- 距离法线(减少平铺)

技术特点
- 带有工具提示和通知的简洁材质用户界面
- 简单和高级着色模式




作者 cg小白兔 发表于 2023-12-20 13:07:02
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