脚本/功能 【更新】Placer 2 - Procedural&Manual Level Designer 1.1.2关卡设计工具

Unity插件信息
插件名称: Placer 2 - Procedural&Manual Level Designer
插件官网: https://assetstore.unity.com/packages/tools/level-design/placer-2-procedural-manual-level-designer-236629
版本: 1.1.2
解压密码:
素材类型: 脚本/功能
本帖最后由 cg小白兔 于 2023-12-28 11:10 编辑





















overview ---
Placer 2 is an AAA quality level design tool. It is an improved version of a highly rated asset called Placer. This version brings in new, faster workflow, more polish, way better performance, full integration with unity terrain system and more automation to editors, with all the amazing features of Placer, and so much more! (go to realise notes to see what has changed)

*if you have Placer 1 you can upgrade to Placer 2 for just 20$ further updates are going to be done to Placer 2 not Placer 1 (unless bug fixes).

//from now i am going to refer to Placer 2 as Placer (no need to repeat 2 constantly)
Placer is a spawning system, capable of speeding up your level design by a tremendous amount of time. with placer, instead of spending hours on placing objects, you can do it with one click!

Let's start with talking about the workflow. all you need to do is click Shift+Ctrl(/command)+Alt, and you are inside of the placer manager. from there sky's the limit. actually... no, you can populate the sky too :). Open/add any Placer Tool by just clicking a button, and then using some premade settings (that you can switch between (and add your own!)) make your world shine! to make your own prefab palette (a scriptable object used by most spawners, that holds all of the info about how to spawn specific prefabs), all you need to do is drag the prefabs into a slot, and the tool is going to set up the rest. snap distances? yeah we go automatic detection of those. Now let's see what those spawners can do...

With Placer, you can populate your scene with any objects as quickly as ever before (so you can create realistic forests (with the avoidance of cities), and populate those with rocks with one click :) )

Do you want to create beautiful buildings? using the paint feature (with custom grid snapping, and many easy shortcuts), you can create a building in seconds!

don't you have any non uniform shaped places in your game? well just place a few points and populate that shape with the free form spawner.

does your map have biomes that you would like to populate with diffrient objects? no problem! with Placer 2 you can spawn based on the surface color with the color spawner!

Is your urban city looking plain? How about covering it with some props using physics? With placer you can simulate physics in the editor! (For painted objects)

You made a mistake? you could just undo it... but isn't replacing it with another object cooler, and faster? (you can do that too)

maybe you have a cool park, you would like to surround it with trees/walls? with the bezier curve spawner (cubic, quadratic, linear modes) you can do so within seconds!

Do you want to add a few props to your cities? using the advanced paint feature of placer, you can easily do that in seconds

Do you have buildings? I bet having a wall/fence would be nice, wouldn't it? well no problem placer has automatic creation of those (by painting, or even along a spline!)

Do you want to create a procedural world filled with islands? oh well that is just perfect you have clicked on this asset, of course it is equipped with an amazing procedural placing system, capable of creating realistic islands (or any other place) in runtime or editor.

Do you have a need to make that boring tutorial text more immersive? now you can with out-of-the-box 3D text spawner!

Do you have a problem with painting your huge terrain with grass correctly? with placer you can do that with one click (with avoidance of certain terrain layers textures), to big normal angles, and objects)

Are your forests looking plain? well no more, as now you can use all Placer spawners, and then convert the spawned objects to terrain trees!

From the tests I made, Placer 2 sped up my level design from 28h (i was building a castle (before i made placer)) to just 4h! 725% level design efficiency improvement! and the newly created castle looked way better, was bigger, had fences, naturally looking messy rooms (laying books etc) and I even managed to do the forests around it!

Placer script structure allows you to use Placer Curves/Noise/Grid for any purpose, since the source code is provided. Placer contains many algorithms like performant distance avoidance or wall spawning (and so much more!), that you can use from anywhere!

----- functions -----
- procedural placing
- object painting (with a brush, and multiple modes)
- wall/fence generation (with a brush, with posts/pickets/rails)
- color spawner (spawn based on the surface color)
- object physics painting
- placing along a spline (bezier curve)
- Noise Placing
- Grid Placing
- Poisson Sampling Placing
- Free Form Placing
- mass terrain detail placing
- 3D text spawning
- convert the spawned objects to terrain trees

*if you have a cool idea for a feature, i will probably add it :)
(last ideas from the Placer community: free form placing, object to terrain tree convertor and color spawner)

----- other info -----
AWESOME EDITORS
- There are a lot of custom editors to make your job easier.
- you can add paint tools to your scene with one click
placer has a few handy editor windows, that will boost your level design speed:
- ground snapper - snap any object (or its children) in scene to ground
- Useful Logs - useful object related debug window

PERFORMANCE
the system has been optimized as much as possible, and heavy spawners run in asynchronous functions, to avoid overloading main threads.

LEARNING CURVE
- fully documented
- tutorials
- many demo scenes
- discord server and email

FULL SOURCE CODE
Full source code is provided in the package.

quickly (24h max (yet mostly i respond in about 2h), unless there is like a 1000 email, which I do not expect). There also is a discord server, to help you (click here to join).

NOTE
- this system is not a terrain spawner (you cannot generate mesh using the asset as is, it does contain a full perlin noise feature, so if you know how to, you can do so yourself).
- wall/fence generator is not a mesh creation tool, it spawns given models in correct places.
- this package contains one 3D alphabet with just letters (no numbers etc) you will probably have to make/get your own 3D models for 3D text spawner

REFUND POLICY (Additional info, cause this asset in under EULA)
I will most likely accept refunds, unless they fall under following reason:
- I accidently bought the asset,
- I misread the description

the thumbnails and some screenshots were made by an awesome discord member, Gargosian (thanks)

in case of any questions email me, or join my discord server, and ask questions there (see top of the page for contact)

oh, and one more thing, after buying this asset you instantly become cool (er).


概述
Placer 2 是一款 AAA 级质量的关卡设计工具。它是评价极高的 Placer 资产的改进版。该版本带来了全新的、更快的工作流程、更精致的效果、更好的性能、与 unity 地形系统的完全集成、编辑器的更多自动化,以及 Placer 的所有令人惊叹的功能,还有更多!(请前往实现说明查看更改内容)

*如果您拥有 Placer 1,只需 20 美元即可升级至 Placer 2,今后的更新将针对 Placer 2 而非 Placer 1(除非是错误修复)。

//从现在起,我将把 Placer 2 称为 Placer(无需不断重复 2)
Placer 是一个产卵系统,它能大大加快关卡设计的速度。有了 Placer,您无需再花费数小时来放置物体,只需点击一下即可!

您只需点击 Shift+Ctrl(/command)+Alt 即可进入放置器管理器。) 只需点击一个按钮,即可打开/添加任何放置器工具,然后使用一些预制设置(您可以在不同设置之间切换(也可以添加自己的设置!))让您的世界熠熠生辉!要制作自己的预制板调色板(大多数放置器使用的可编写脚本的对象,其中包含有关如何生成特定预制板的所有信息),您只需将预制板拖入一个插槽中,然后工具就会设置好其余部分。现在让我们看看





作者 cg小白兔 发表于 2023-12-28 11:09:31
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