本帖最后由 微笑的猫 于 2024-1-5 15:57 编辑
Dialogue Speaker 系列索引
Dialogue Speaker 1.0 下载链接
Dialogue Speaker 2.0 下载链接
Dialogue Speaker 2.0.1 下载链接
WHAT IS DIALOGUE SPEAKER?
An easy, light and powerful dialogue system that plays your dialogue audios one by one while printing out customizable subtitles, runs your events, controls the dialogues accurately through APIs and even adds a room of breath between the audios for immersion if needed. Useful for cutscenes, in-game dialogue and monologues.
RENDERING PIPELINE
Since this is mainly an audio system which is independent from a certain pipeline. You can use this asset on any rendering pipeline you want with no problems.
PERFORMANCE
This system is highly performant with a small memory footprint and works perfectly on mobiles too.
USES
From one person talking to several characters, whether in a certain cutscene or during actual gameplay. Dialogue Speaker will come in handy and make it easier for you to make your characters have life.
INSPECTOR
The entire setup will be using the custom inspector which is extremely easy to use. Set your audio clips, run your events, add room of breath between dialogues & set the properties in an easy fashion.
SUBTITLES STYLING
You can style the subtitles however you need as it's based on TextMeshPro. Set it's color, positioning, alignment, drop shadow, outline, etc...
APIs & PROGRAMMING
Dialogue APIs are exposed for playing, pausing, skipping and more. Check the documentation link for the full list of APIs. Also all inspector properties can be accessed through code and changed during runtime like enabling/disabling subtitles giving you full control over your dialogues.
EVENTS
You have the ability to fire any method you want during any audio clip, thus, you can talk to the animator, other scripts, sprites, materials, lights, literally anything you want when a certain dialogue plays. Making your dialogues interactive and powerful. You can also trigger an event when the dialogues finish and use that to call another Dialogue Speaker object to play. So it's very easy to call from one game object to another.
ASSET PACKAGE
This package includes: documentation, full-commented source code and 2 demo scenes. The demo scenes work on all rendering pipelines.
什么是对话音箱?
这是一款简单、轻便且功能强大的对话系统,可逐一播放您的对话音频,同时打印出自定义字幕,运行您的事件,通过 API 准确控制对话,必要时甚至可在音频之间添加一个呼吸空间,让您身临其境。该系统适用于场景剪辑、游戏内对话和独白。
渲染管道
由于这主要是一个独立于特定管道的音频系统。您可以在任何渲染管道上使用该资产,不会有任何问题。
性能
该系统性能卓越,占用内存小,在手机上也能完美运行。
用途
无论是在特定的场景中还是在实际游戏过程中,一个人可以与多个角色进行对话。对话扬声器将派上用场,让你的角色更有生命力。
检查员
整个设置将使用自定义检查器,它非常易于使用。设置音频剪辑、运行事件、在对话之间添加呼吸空间以及设置属性都非常简单。
字幕样式
由于字幕是基于 TextMeshPro 制作的,因此您可以根据需要设置字幕样式。设置颜色、位置、对齐方式、阴影、轮廓等...
应用程序接口和编程
对话 API 可用于播放、暂停、跳过等。有关 API 的完整列表,请查看文档链接。此外,还可通过代码访问所有检查器属性,并在运行时进行更改,如启用/禁用字幕,从而完全控制对话框。
事件
您可以在任何音频片段中触发任何您想要的方法,因此,在播放特定对话时,您可以与动画师、其他脚本、精灵、材质、灯光等任何您想要的东西对话。让您的对话具有交互性和强大的功能。您还可以在对话结束时触发一个事件,并使用该事件调用另一个 "对话发言人 "对象来播放对话。因此,从一个游戏对象调用到另一个游戏对象非常简单。
资源包
本软件包包括:文档、完整注释的源代码和 2 个演示场景。演示场景可在所有渲染管道上运行。
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