Key Features
Low-poly
Fully Rigged
Many outfits and hairstyles
Apple Blendshapes
Easy Color Change
7 Unique Jewelry Pieces
3 Unique Swimsuit Meshes + 15 Unique Textures
3 Unique Bikini Set Meshes + 15 Unique Textures
2 Unique Shoes Meshes + 2 Unique Textures
2 Unique Head Meshes + 5 Unique Makeup Textures + 2 Skin Tones
7 Modular Hair Pieces + 6 Colour Textures (White is included so you can make any color)
This asset is part of the Beach Bundle: Boys and Girls
Rig
This Character rig is based on UE4 Mannequin skeleton. The main bones hierarchy is remained untouched for easy retargeting. With additional bones you can apply physics to different parts. The rig is made in Maya without plugins and does not have controls. The base pose of the rig differs from the Epic Skeleton one. That means that you might want to adjust the bone position when retargeting for a better result. Additional bones that are added to Epic Skeleton: breast_l/r, hair_twintails_01-05_l/r, hair_twintails_bangs_01-03_l/r, hair_ponytail_01-07, hair_back_01_l/r, hair_front_01-03_l, hair_back_01-03_mid
Character’s Rig has been tested with various animations, such as:
ALSv4
3rd person standard animations
Female Interactions Animations
Mocap Library
ARLS + Horse Animset
Succubus AnimSet
Valley of the Ancient
Close Combat: Swordsman
Lyra Starter Game
Blendshapes
Perfectly calibrated 52 Apple Blendshapes. Tested with Live Link Face in Unreal Engine 5.
Can be used for Live Stream facial animations, LiveLinkFace, FaceWare, Facial Mocap, VTuber Avatar, VRchat, MMD, etc.
Body morphs allow you to regulate breast and butt size, and make nails longer. Works with all outfits.
Different Outfits and Modularity
The model is completely modular, you can remove or add any part you want.
Please note that:
Body Texture is censored.
Clothes can be taken off completely, and full-body is included.
Adult parts are not modeled and do not have morphs or a rig. It’s only a plain texture.
To avoid body intersection through clothes the body is sliced into pieces.
Pieces that are hidden under the clothes must be turned off. It also reduces the polycount!
Props are not included (ball and ice cream)
Material ID Maps for
Skin
Eyes
Hair
Outfit Parts
A Material ID map is used for changing the colors of a BaseMap separately.
Use the included Material Instances to change the colors easily.
4K Textures
BaseColour, Normal, Roughness, Metallic, Ambient Occlusion, MatID, opacity, emissive
14 Texture sets - Body, Head, Swimsuit x3, Bikini Set x3, Shoes, Accessories, Teeth, Hair, Eyes, Lashes
Textures are packed for better optimization
Unreal Engine Project
Supported version: 4.19+
Epic Skeleton rig with additional bones
For facial animations use Morph Targets
Physics are not included. It’s advisable to use KawaiiPhysics plugin for the best-looking results
Material Instances with MatID map for color change are included
3rd person standard animations are included
Separated Meshes for Master Pose / Leader Component are included
Wind Simulation for Hair!
Blueprints are not included
技术细节
Features:
ARKit Blendshapes / Morph Targets / Facial Expressions
Wind simulation for hair
Modular
Epic Skeleton with additional bones
3rd person character animations are included
Material Instances
Color change of any part
Many customization options
Rigged: (Yes)
Rigged to Epic skeleton: (Yes)
If rigged to the Epic skeleton, IK bones are included: (Yes)
Animated: (Yes)
Number of Animations: retarget
Number of characters: 5
Vertex counts of characters:
BeachGirl_01 - verts 44613
BeachGirl_02 - verts 49676
BeachGirl_03 - verts 54708
BeachGirl_04 - verts 37112
BeachGirl_05 - verts 48134
BeachGirl_06 - verts 43269
Number of Materials and Material Instances: 153
Number of Textures: 173
Texture Resolutions: 4096x4096
Supported Development Platforms:
Windows: (Yes)
Mac: (Yes)
Documentation: no
Important/Additional Notes: PLEASE NOTE THAT THERE ARE NO BLUEPRINTS! Additional bones that are added to Epic Skeleton: breast_l/r, hair_twintails_01-05_l/r, hair_twintails_bangs_01-03_l/r, hair_ponytail_01-07, hair_back_01_l/r, hair_front_01-03_l, hair_back_01-03_mid
主要特点
低聚物
完全装配
多种服装和发型
苹果混合造型
轻松换色
7 件独特的首饰
3 个独特的泳装网格 + 15 个独特的纹理
3 套独特的比基尼套装图案 + 15 种独特的纹理
2 个独特的鞋子网格 + 2 个独特的纹理
2 个独特的头部网格 + 5 个独特的妆容纹理 + 2 种肤色
7 个模块化发片 + 6 种颜色纹理(包含白色,因此您可以制作任何颜色)
此资产是海滩套装的一部分: 男孩和女孩
装备
该角色装备基于 UE4 人体模型骨架。为了便于重定位,主要骨骼层次结构保持不变。通过附加骨骼,您可以在不同部位应用物理特性。该装备是在 Maya 中制作的,没有插件,也没有控件。该装备的基本姿势与 Epic 骨架不同。这意味着您可能需要在重定向时调整骨骼位置,以获得更好的效果。添加到 Epic 骨架的其他骨骼:乳房_l/r、头发_twintails_01-05_l/r、头发_twintails_bangs_01-03_l/r、头发_ponytail_01-07、头发_back_01_l/r、头发_front_01-03_l、头发_back_01-03_mid。
已使用各种动画对角色的 Rig 进行了测试,例如
ALSv4
第三人称标准动画
女性互动动画
Mocap 库
ARLS + 马动画集
魅魔动画集
上古之谷
近身格斗:剑士
天琴座入门游戏
混合形状
完美校准的 52 个 Apple Blendshapes。已在虚幻引擎 5 中通过 Live Link Face 测试。
可用于实时流面部动画、LiveLinkFace、FaceWare、面部 Mocap、VTuber Avatar、VRchat、MMD 等。
身体变形可调节胸部和臀部大小,并使指甲变长。可与所有服装搭配使用。
不同的服装和模块化
该模型是完全模块化的,你可以删除或添加任何你想要的部分。
请注意
身体纹理有删减。
衣服可以完全脱掉,包括全身。
成人部分没有建模,也没有变形或装备。它只是一个普通的纹理。
为了避免身体通过衣服相交,身体被切成了几块。
隐藏在衣服下的部分必须关闭。这也减少了多边形的数量!
不包括道具(球和冰淇淋)
材料 ID 地图用于
皮肤
眼睛
头发
服装部件
材质 ID 贴图用于单独更改 BaseMap 的颜色。
使用附带的材质实例可轻松更改颜色。
4K 纹理
基色、法线、粗糙度、金属、环境光遮蔽、材质 ID、不透明度、发射性
14 套纹理 - 身体、头部、泳装 x3、比基尼套装 x3、鞋子、配饰、牙齿、头发、眼睛、睫毛
贴图已打包,以便更好地优化
虚幻引擎项目
支持的版本 4.19+
带有额外骨骼的史诗骨骼装备
面部动画使用变形目标
不包含物理效果。建议使用 KawaiiPhysics 插件以获得最佳效果。
包含带 MatID 贴图的材质实例,用于更改颜色
包含第三人称标准动画
包含主姿势/领袖组件的独立网格
头发的风模拟!
不包括蓝图
技术细节
功能介绍
ARKit 混合形状/变形目标/面部表情
头发风力模拟
模块化
带有附加骨骼的史诗骨骼
包含第三人称角色动画
材质实例
更改任何部分的颜色
多种自定义选项
装配: 是
装配到史诗骨骼:(是)
如果装配到 Epic 骨架,则包含 IK 骨头: 是
动画:(是)
动画数量:重定向
角色数量 5
角色顶点数
BeachGirl_01 - 顶点 44613
BeachGirl_02 - verts 49676
沙滩女孩_03 - 顶点 54708
BeachGirl_04 - verts 37112
沙滩女孩 05 - verts 48134
沙滩女孩_06 - verts 43269
材质和材质实例的数量: 153
纹理数量 173
纹理分辨率: 4096x4096 4096x4096
支持的开发平台:
Windows: (是)
Mac: (有)
文档:无
重要/附加说明: 请注意没有蓝图!史诗骨骼中添加的其他骨骼:乳房_l/r、毛发_twintails_01-05_l/r、毛发_twintails_bangs_01-03_l/r、毛发_ponytail_01-07、毛发_back_01_l/r、毛发_front_01-03_l、毛发_back_01-03_mid
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