What is the Modular Blueprint Lobby Solution?
The MBLS product is an advanced multiplayer lobby solution that includes features such as: Hosting and joining games, lobby game settings (match settings), player list, character customization, a ready up system, kicking players, multiplayer chat and much more.
See an advanced feature list down below
Base your game off of the Modular Blueprint Lobby Solution, so that the base setup for your multiplayer game is taken care of Save countless of hours and get started working on your gameplay right away!
The MBLS product is developed using best practices for blueprints and is setup in an optimized and modular way, giving you a solid neatly organized foundation to base your multiplayer project off of.
Perfect foundation for any genre game:
Shooters , Horror games, RPG’s, co-op games, real time strategies, MMO’s and more..!
100% Blueprints - 100% Multiplayer - 100% Modular
Features of this product
Advanced full lobby solution
Easy to work with and expand upon
Work with best practice examples
Easily customized to your needs
Modular setup with base classes
Manage your game modes with data tables
Advantages of this product
Well optimized
Well commented for easy understanding
100% blueprint
Uses best practices for blueprint programming
Modular setup with base classes
Fully replicated
Neatly organized project structure
Save countless of hours and get started working on your gameplay right away!
This product includes
Bootscreen
Game bootscreen with animations (Placeholder so that you can make a bootscreen for your game)
Main menu
Host game (Define max amount of players, connection type)
Join game (Server browser: Server name, Player count, Ping)
Player profile menu (Saves the player profile to local save game)
3D menu example included
Advanced settings menu
Advanced settings widget
Video settings (Display, Graphics qualities, Advanced graphics)
Audio settings (Audio volumes and Audio quality)
Control settings (Inputs)
General
Dynamic Loading screens (Show data based on where you are loading into)
Popups (Feedback handling, error handling etc.)
Custom tooltip
In game menu (Pause menu when player presses ESC: Continue, Leave game, In game settings menu, quit game)
Multiplayer chat component
Lobby setup
Connected player list
Ready up system (Can be disabled)
Lobby status indicator
Lobby launch event (Countdown till game launch when host launches the game)
Game settings menu: Host can change game settings, clients can view them. Host can change the Game Mode, Map and Game/Match settings.
Player Kick system
Character customization (Skin, Hat) (Customizations get saved to local save game)
Multiplayer chat (Built from a component)
Lobby game settings can be managed through data tables
Gameplay
Gameplay maps display the settings as set by the host in the lobby, gameplay logic can be programmed by you using these settings.
Overall
Loads of handy practical examples
Network optimized and overall optimized project, great as a base for your game
Modular blueprint setup, with base classes where it makes sense so that you can reuse handy code
Handy function library included
Lots of base widget classes that can be reused throughout your game (Base button, Base option switcher, tooltip, popups etc.)
Overall a lot of custom widgets
Product makes use of all network necessary classes (GameMode, GameState, PlayerController, PlayerState, Character)
Neatly organized project structure
Fully replicated (Multiplayer ready)
Seamless Travel enabled by default
Kekdot
Like what you are seeing? We continuously release new and exciting products that you can use to further your game development endeavors! So be sure to checkout our other products on the Unreal Engine Marketplace. Your can find us by simply searching for 'Kekdot' or by clicking the link below:
技术细节
Character included: Yes demo character included with 8 colors
Character Hat accessories included: Cone hat, Construction hat, Party hat, Viking hat
Number of Textures: 80
Number of Widget Blueprints: 37
Number of Blueprints: 22
Number of Datatables: 5
Number of Structures: 15
Number of maps included: 9 (Boot map, main menu map, lobby map, transition map, 5 demo gameplay maps)
Supported Development Platforms: Windows, Mac, Linux
Inputs: Keyboard & Mouse
什么是模块化蓝图大厅解决方案?
MBLS 产品是一种先进的多人游戏大厅解决方案,包括以下功能: 托管和加入游戏、大厅游戏设置(匹配设置)、玩家列表、角色自定义、准备就绪系统、踢人、多人聊天等。
请看下面的高级功能列表
以模块化蓝图大厅解决方案为基础开发您的游戏,这样就能为您的多人游戏进行基础设置 节省无数时间,立即开始游戏工作!
MBLS 产品采用蓝图最佳实践进行开发,以优化和模块化的方式进行设置,为您的多人游戏项目打下坚实、整齐的基础。
任何类型游戏的完美基础:
射击游戏、恐怖游戏、RPG 游戏、合作游戏、即时战略游戏、网络游戏等..!
100% 蓝图 - 100% 多人游戏 - 100% 模块化
本产品的特点
先进的全大厅解决方案
易于使用和扩展
使用最佳实践范例
可根据您的需求轻松定制
使用基类进行模块化设置
使用数据表管理游戏模式
本产品的优势
充分优化
注释清晰,易于理解
100% 蓝图
采用蓝图编程的最佳实践
基类模块化设置
完全复制
条理清晰的项目结构
节省无数时间,立即开始制作游戏!
本产品包括
启动屏幕
带动画的游戏启动画面(占位符,以便您为自己的游戏制作启动画面)
主菜单
主持游戏(定义最大玩家人数、连接类型)
加入游戏(服务器浏览器:服务器名称、玩家人数、Ping)
玩家配置文件菜单(将玩家配置文件保存到本地保存游戏中)
包含 3D 菜单示例
高级设置菜单
高级设置小部件
视频设置(显示、图形质量、高级图形)
音频设置(音量和音质)
控制设置(输入)
常规
动态加载屏幕(根据加载位置显示数据)
弹出窗口(反馈处理、错误处理等)
自定义工具提示
游戏内菜单(玩家按下 ESC 时暂停菜单: 继续、离开游戏、游戏设置菜单、退出游戏)
多人聊天组件
大厅设置
连接玩家列表
准备就绪系统(可禁用)
大厅状态指示器
大厅启动事件(当主机启动游戏时,游戏启动倒计时)
游戏设置菜单: 主机可更改游戏设置,客户端可查看设置。主机可更改游戏模式、地图和游戏/比赛设置。
玩家踢人系统
角色定制(皮肤、帽子)(定制内容会保存到本地保存游戏中)
多人聊天(由组件构建)
可通过数据表管理大厅游戏设置
游戏玩法
游戏地图显示大厅中主机的设置,游戏逻辑可由您使用这些设置进行编程。
总的来说
大量方便实用的示例
网络优化和整体优化项目,可作为游戏基础
模块化蓝图设置,在合理的地方使用基类,以便重复使用方便的代码
包含便捷的函数库
大量可在游戏中重复使用的基础部件类(基础按钮、基础选项切换器、工具提示、弹出窗口等)
总之有很多自定义部件
产品使用了所有必要的网络类(GameMode、GameState、PlayerController、PlayerState、Character)
整齐的项目结构
完全复制(可支持多人游戏)
默认启用无缝旅行
Kekdot
喜欢您看到的内容吗?我们将不断发布新的、令人兴奋的产品,您可以使用这些产品来推进您的游戏开发工作!所以请务必在虚幻引擎市场上查看我们的其他产品。您可以通过搜索 "Kekdot "或点击下面的链接找到我们:
技术细节
包含角色: 包含 8 种颜色的演示角色
包含角色帽子配件: 锥形帽、建筑帽、派对帽、维京帽
纹理数量 80
小部件蓝图数量 37
蓝图数量 22
数据表数量: 5
结构数量 15
包含的地图数量 9(启动地图、主菜单地图、大厅地图、过渡地图、5 张演示游戏地图)
支持的开发平台:Windows、Mac、Linux Windows、Mac、Linux
输入:键盘和鼠标 键盘和鼠标
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