This library is essentially engine independent, but it also simulates a much more accurate system with higher performance, support for multi-threaded and async simulation.
Can now simulate cloth, either procedurally created sheets or by converting Static Meshes into Cloth, with collision, volume preservation, attachments, tension constraints, drag modifiers, applied forces and physically simulated wind with support for occlusion! And fluids are coming soon as well.
The beauty of using a particle based simulation is that you are never limited in what you can create out of particles and constraints.
Another big feature of the VICO Dynamics physics library; is that it runs on the CPU. This means it supports a wide variety of platforms: PC/Mac/Linux, Mobile and Console! No dependencies to any hardware. Has been tested on Windows/Linux/Mac, Xbox One, PS4/5 and Nintendo Switch. NOTE: Console access requires source and that the UE4 Plugin itself is WIP for Linux and Android (supported, but not production ready just yet).
技术细节
Technical Details: Intended Platforms: Windows, Mac, VR (Consoles supported with access to Source)
该库本质上是独立于引擎的,但它也模拟了更准确的系统,具有更高的性能,支持多线程和异步模拟。
现在可以通过程序创建的片材或通过将静态网格体转换为布料来模拟布料,具有碰撞、体积保留、附件、张力约束、阻力修改器、施加的力和物理模拟风,并支持遮挡! 液体也即将推出。
使用基于粒子的模拟的优点在于,您可以通过粒子和约束创建的内容永远不受限制。
VICO Dynamics物理库的另一大特点; 是它运行在CPU上。 这意味着它支持多种平台:PC/Mac/Linux、移动设备和控制台! 不依赖于任何硬件。 已在 Windows/Linux/Mac、Xbox One、PS4/5 和 Nintendo Switch 上进行测试。 注意:控制台访问需要源代码,并且 UE4 插件本身是适用于 Linux 和 Android 的 WIP(受支持,但尚未准备好投入生产)。
技术细节
技术细节:目标平台:Windows、Mac、VR(支持访问源代码的控制台)
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