Rigged with Epic skeleton with extra bones.
Extra bones included for hair and cloth. (hair_r1, hair_r2, hair_r3, hair_r4 / hat_bandage_l1, hat_bandage_l2, hat_bandage_l3 / belt_bandage, belt_bandage1, belt_bandage2)
Animations retarget in Unreal Engine.
Physics is enabled: for hair and cloth.
Facial expressions are included (Apple blendshapes, compatible with Live Link Face).
Separated modular character parts.
Nude body also added.
You can recolor parts of the character.
4K Clothing (Albedo, Normal, Occlusion+Metallic+Roughness, ID)
4K Accessories (Albedo, Normal, Occlusion+Metallic+Roughness, ID)
4K Hat (Albedo, Normal, Occlusion+Metallic+Roughness, ID)
4K Head (Albedo, Normal, Occlusion+Metallic+Roughness)
4K Body (Albedo, Normal, Occlusion+Metallic+Roughness)
4K Eyes (Albedo, Normal, Occlusion+Metallic+Roughness)
4K Mouth (Albedo, Normal, Occlusion+Metallic+Roughness)
4K Hair (Albedo, Alpha, Root, Depth, ID)
4K Sword (Albedo, Normal, Occlusion+Metallic+Roughness)
1K Eyelashes (Albedo/Alpha)
Include materials/materials functions/material Instances
FULL
Verts 81309
Edges 165459
Faces 84489
Tris 141656
SWORD
Verts 2326
Edges 4770
Faces 2461
Tris 4607
NUDE BODY
Verts 26398
Edges 77243
Faces 50884
Tris 50884
Read More
技术细节
Rigged: (Yes)
Rigged to Epic skeleton: (Yes)
If rigged to the Epic skeleton, IK bones are included: (Yes)
Animated: (No) Demo
Number of characters: 1
Vertex counts of characters: 81309
Number of Materials and Material Instances: 17 + 12 MF
Number of Textures: 38
Texture Resolutions: (4096x4096, 1024x1024)
Supported Development Platforms:
Windows: (Yes)
Mac: (Yes)
Documentation: No
Extra bones included for hair and cloth. (hair_r1, hair_r2, hair_r3, hair_r4 / hat_bandage_l1, hat_bandage_l2, hat_bandage_l3 / belt_bandage, belt_bandage1, belt_bandage2)
配有史诗骨骼和额外骨骼。
包括头发和布料的额外骨骼。(hair_r1, hair_r2, hair_r3, hair_r4 / hat_bandage_l1, hat_bandage_l2, hat_bandage_l3 / belt_bandage, belt_bandage1, belt_bandage2)
在虚幻引擎中重定向动画。
启用了物理特性:头发和布料。
包含面部表情(Apple blendshapes,与 Live Link Face 兼容)。
分离的模块化角色部件。
还添加了裸体。
你可以为角色的某些部分重新着色。
4K 服装(反照率、正常、闭塞+金属+粗糙度、ID)
4K 配件(反照率、正常、闭塞+金属+粗糙度、ID)
4K 帽子(反照度,正常,闭塞+金属+粗糙度,ID)
4K 头(反照度,正常,闭塞+金属+粗糙度)
4K 身体(反照度,正常,闭塞+金属+粗糙度)
4K 眼睛(反照度,正常,闭塞+金属+粗糙度)
4K 嘴巴(反照率,正常,闭塞+金属+粗糙度)
4K 头发(反照率、阿尔法、根、深度、ID)
4K 剑(反照率、正常、闭塞+金属+粗糙度)
1K 睫毛(反照率/阿尔法值)
包括材质/材质功能/材质实例
全部
顶点 81309
边缘 165459
面 84489
三角形 141656
刃
文字 2326
边缘 4770
面 2461
特里斯 4607
裸体
肢体 26398
边缘 77243
面 50884
特里斯 50884
更多信息
技术细节
操纵: 是
装配至史诗骨骼:(是)
如果按史诗骨骼装配,则包含 IK 骨头: 是
动画:(否) 演示
角色数量 1
角色顶点数: 81309
材料和材料实例数: 17 + 12 MF 17 + 12 MF
纹理数量 38
纹理分辨率:(4096x4096、1024x1024)
支持的开发平台:
视窗:(是)
Mac: (是)
文档 无
包含用于头发和布料的额外骨骼。(hair_r1, hair_r2, hair_r3, hair_r4 / hat_bandage_l1, hat_bandage_l2, hat_bandage_l3 / belt_bandage, belt_bandage1, belt_bandage2)
|