材质/贴图 Customizable Paths 适配UE4.18-4.27,5.0自然鹅软石材质

Unreal插件信息
插件名称: Customizable Paths
官网地址: https://www.unrealengine.com/marketplace/zh-CN/product/customizable-paths
版本: 4.18-4.27,5.0
解压密码:
引擎版本: UE4 UE5 
素材类型: 材质/贴图


























This pack includes 58 material instances that help you start creating trails and paths for your game. These instances utilize a combination of the 15 provided texture sets that you can use to blend and customize for a unique nature or cobblestone path that fits into any of your environments. Every texture set is composed of three textures: a Base Color, Normal, and AORH. 6 of the 15 texture sets also include a Color Mask for further customization within the material instance.

Each material instance is there to showcase some of the different settings you can input for certain kinds of surfaces and blending styles, but keep in mind that more variations other than what is showcased is possible. These styles include variations of snow, gravel, grass, cobblestone, dirt, sand, and mud.

These textures can easily be integrated into your own custom landscape material. However, if you do not have a landscape material, I have also provided one for you to start out with. While this pack's primary focus is for use with splines, you can also use the included landscape material to paint simplified paths with these textures on the terrain itself.

The Blend Settings inputs within the instance are only visible on your mesh surfaces once you begin to vertex paint on them with the Color mode of Vertex Blending (Shift+2).

Note: An AORH texture is a composite of three different textures in one: Ambient Occlusion in the R channel, Roughness in the G channel, and Height in the B channel. This is to save you space.

技术细节
Features:
6 of the 15 texture sets include a ColorMask for up to 4 different color change options. These textures would be applied to the Texture Settings category of the Material Instance.
The other 9 textures are suitable for general, non-directional blending between the Texture Settings inputs. While these do not include a Color Mask, you can still change their primarily color for more accurate texture blending between your splines and terrain. These textures would be applied to the Blend Settings category of the Material Instance. These textures can also be used for generic painted paths with the terrain material.
Also included are 3 "Wetness" textures that allow you to override the Roughness textures found within the AORH maps. Just slide the "Roughness Intensity" setting to zero, and then increase the "Roughness Override Intensity" setting.
Two-way texture blending that lets you paint unique details onto any of your spline meshes. Please note that your mesh will have to be somewhat subdivided for more accurate painting. More notes about this are found in the Overview map.
The spline tessellation features allow you to get the most out of each texture - primarily the cobblestones - without sacrificing too much in performance. Included with this are optimization settings for the distance and multiplication (or subtraction) of tessellated polygons, all within the material instance.
More elaborate information can be found within the Overview map.

Texture Resolutions:
2048x2048
Number of Master Materials: 2 Master Materials, 58 Instances
Do Materials derive from a Master Material with instances as variation: Yes
Number of Textures: 54
Supported Development Platforms: Windows
Supported Target Build Platforms: Windows


该包包含 58 个材质实例,可帮助您开始为游戏创建轨迹和路径。 这些实例利用提供的 15 个纹理集的组合,您可以使用它们来混合和自定义适合您的任何环境的独特自然或鹅卵石路径。 每个纹理集都由三个纹理组成:基色、法线和 AORH。 15 个纹理集中的 6 个还包括颜色遮罩,用于在材质实例中进一步自定义。

每个材质实例都展示了您可以为某些类型的表面和混合样式输入的一些不同设置,但请记住,除了展示的内容之外,还可能存在更多变化。 这些风格包括雪、砾石、草、鹅卵石、泥土、沙子和泥土的变化。

这些纹理可以轻松集成到您自己的自定义景观材料中。 不过,如果你没有景观材料,我也提供了一个供你开始使用。 虽然此包的主要重点是与样条线一起使用,但您还可以使用包含的景观材质在地形本身上使用这些纹理绘制简化的路径。

仅当您开始使用“顶点混合”的颜色模式 (Shift+2) 在网格表面上进行顶点绘制时,实例中的“混合设置”输入才在网格表面上可见。

注意:AORH 纹理是三种不同纹理的组合:R 通道中的环境光遮挡、G 通道中的粗糙度和 B 通道中的高度。 这是为了节省您的空间。

技术细节
特征:
15 个纹理集中的 6 个包括用于最多 4 种不同颜色更改选项的 ColorMask。 这些纹理将应用于材质实例的纹理设置类别。
其他 9 个纹理适用于纹理设置输入之间的一般、非定向混合。 虽然它们不包括颜色蒙版,但您仍然可以更改其主要颜色,以便在样条线和地形之间进行更准确的纹理混合。 这些纹理将应用于材质实例的混合设置类别。 这些纹理还可用于带有地形材质的通用绘制路径。
还包括 3 个“湿度”纹理,允许您覆盖 AORH 贴图中的粗糙度纹理。 只需将“粗糙度强度”设置滑至零,然后增加“粗糙度覆盖强度”设置即可。
双向纹理混合可让您在任何样条网格上绘制独特的细节。 请注意,您的网格必须稍微细分才能进行更准确的绘制。 有关此内容的更多注释可在概览图中找到。
样条曲面细分功能使您可以充分利用每种纹理(主要是鹅卵石),而无需牺牲太多性能。 其中包括用于细分多边形的距离和乘法(或减法)的优化设置,所有这些都在材质实例内。
更详细的信息可以在概览图中找到。

纹理分辨率:
  2048x2048
主材料数量:2 个主材料,58 个实例
材质是否源自具有实例作为变体的主材质:是
纹理数量:54
支持的开发平台:Windows
支持的目标构建平台:Windows





作者 cg小白兔 发表于 2024-2-29 12:09:22
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