This library is essentially engine independent, but it also simulates a much more accurate system with higher performance, support for multi-threaded and async simulation.
Can now simulate cloth, either procedurally created sheets or by converting Static Meshes into Cloth, with collision, volume preservation, attachments, tension constraints, drag modifiers, applied forces and physically simulated wind with support for occlusion! And fluids are coming soon as well.
The beauty of using a particle based simulation is that you are never limited in what you can create out of particles and constraints.
Another big feature of the VICO Dynamics physics library; is that it runs on the CPU. This means it supports a wide variety of platforms: PC/Mac/Linux, Mobile and Console! No dependencies to any hardware. Has been tested on Windows/Linux/Mac, Xbox One, PS4/5 and Nintendo Switch. NOTE: Console access requires source and that the UE4 Plugin itself is WIP for Linux and Android (supported, but not production ready just yet).
技术细节
Technical Details: Intended Platforms: Windows, Mac, VR (Consoles supported with access to Source)
该库基本上与引擎无关,但它模拟的系统更加精确,性能更高,支持多线程和异步模拟。
现在可以模拟布料,可以是程序化创建的薄片,也可以通过将静态网格转换为布料,并支持碰撞、体积保持、附件、张力约束、阻力修改器、作用力和物理模拟风力,并支持闭塞!流体也即将推出。
使用基于粒子的模拟技术的好处在于,您可以利用粒子和约束条件创建出无限的效果。
VICO Dynamics 物理库的另一大特点是在 CPU 上运行。这意味着它支持多种平台: PC/Mac/Linux、移动和控制台!不依赖任何硬件。已在 Windows/Linux/Mac、Xbox One、PS4/5 和 Nintendo Switch 上进行过测试。注意:控制台访问需要源代码,UE4 插件本身是 Linux 和 Android 的 WIP(支持,但尚未投入生产)。
技术细节
技术细节 目标平台: Windows、Mac、VR(支持可访问源代码的游戏机)
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