代码插件 Action Slicing 适配UE5.0-5.1

Unreal插件信息
插件名称: Action Slicing
官网地址: https://www.unrealengine.com/marketplace/zh-CN/product/action-slicing
版本: 5.0-5.1
解压密码:
引擎版本: UE5 
素材类型: 代码插件












WHY SHOULD YOU CHOOSE THIS PLUGIN?
It does not require preparing the slices as static meshes - the resulting slices are generated dynamically at runtime. This means, that when a skeletal mesh gets sliced - at this moment its animation gets paused, and the skeletal mesh gets converted to static mesh. At this point, the static mesh gets converted to a procedural mesh, which gets sliced into 2 pieces (all of this happens in the backend - you just call one blueprint function in order to execute this functionality).

WHAT CAN IT BE USED FOR?
Action Slicing is a solid choice when you need to implement slicing in low to mid-poly projects. For high-poly projects: keep in mind that slicing high-poly skeletal meshes at runtime will be costly. There is an optimization in place, which will dynamically swap the high poly mesh with a less complex LOD version (if it exists) - which will result in lower quality slices, so just be aware of that. I highly suggest watching the spotlight video and/or looking at the screenshots - you will notice this. That being said - any project where you want to slice through walls, chests, robots, or any other static/skeletal meshes - Action Slicing might be just what you need.

技术细节
Features:
Slicing skeletal meshes
Slicing static meshes
Example material-based visual effect on created slices
Code Modules:
ActionSlicing (type: Runtime)
Number of Blueprints: 5
Number of C++ Classes: 8
Network Replicated: No
Supported Development Platforms: Win64
Supported Target Build Platforms: Win64, Android, Linux
Documentation: Spotlight Video - Preview + Tutorial


为什么要选择此插件?
它不需要将切片准备为静态网格,而是在运行时动态生成切片。这意味着,当骨骼网格被切片时,此时其动画会暂停,骨骼网格会转换为静态网格。此时,静态网格会转换为程序化网格,程序化网格会被切成两片(所有这些都发生在后台--您只需调用一个蓝图函数即可执行此功能)。

它有哪些用途?
当您需要在中低多边形项目中实现切分功能时,Action Slicing 是一个不错的选择。对于高多边形项目:请记住,在运行时对高多边形骨架网格进行切分的成本会很高。有一种优化方法会将高多边形网格与不太复杂的 LOD 版本(如果存在)进行动态交换,这将导致切片质量降低,因此请注意这一点。我强烈建议大家观看聚焦视频和/或查看截图--你会注意到这一点的。话虽如此,但如果您想在任何项目中切割墙壁、箱子、机器人或任何其他静态/骨骼网格,"动作切片 "可能正是您所需要的。

技术细节
技术细节
骨骼网格切片
切分静态网格
创建的切片上基于材质的视觉效果示例
代码模块:
动作切片(类型:运行时)
蓝图数量 5
C++ 类数量:8
网络复制: 无
支持的开发平台:Win64 Win64
支持的目标构建平台:Win64、Android、Linux Win64、安卓、Linux
文档 聚光灯视频 - 预览 + 教程





作者 cg小白兔 发表于 2024-3-6 11:44:24
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