技术细节
High quality and detailed, efficiently packed textures.
Dedicated material setups for different use-cases
Additional color and brightness controls using special texture masks
Optimized for games.
Example physics actor and simulation with velocity based impact sub-spawning
Showcase map with different usage examples
Additional dust impact animated textures.
Type of Emitters: CPU/GPU Niagara Systems and Cascade emitters
Number of Unique Effects: 18
LODs: No
Number of Materials: 19
Number of Textures: 24
Number of Blueprints: 1
Number of Unique Meshes: 23
Windows: Yes
Mac: Yes
Documentation: Assets are documented in the provided example map