Fight Component is a simple and flexible fistfight system that was created for the most convenient transfer and connection to your project. The product has a blueprint component that implements all the logic of fisticuffs, as well as several auxiliary bluprints (such as: AnimNotify, Interface, Enumerations, Structures), which are required for the correct operation of the main component.
技术细节
Features:
Targeting system
Stealth kill system
Real-time debugging system
AI spawn system
Basic blocking system of the punch
Basic AI
Fully replicated code
Fully commented code
Easy integration into another project
Number of Blueprints: 20
Input: Keyboard, Mouse
Network Replicated: Yes
Number of Animations: 61
Scaled to Epic skeleton: Yes
Number of Audio Waves: 21
Number of Audio Cues: 2
Sample rate / bit rate: 44.1 kHz, 16bit Stereo WAVs
Do Sound FX loop: Yes
Supported Development Platforms:
Windows: Yes
Mac: N/A
Documentation: Click Me
Trailer: Click Me
Fight Component 是一个简单而灵活的拳击系统,它的创建是为了最方便地传输和连接到您的项目中。该产品包含一个实现所有拳击逻辑的蓝图组件,以及几个辅助蓝图(如:AnimNotify、Interface、Enumerations、Structures),这些都是主组件正确运行所必需的。
技术细节
技术细节
瞄准系统
隐形杀伤系统
实时调试系统
AI产卵系统
基本阻击系统
基本人工智能
完全复制的代码
完全注释的代码
易于集成到其他项目中
蓝图数量 20
输入:键盘、鼠标 键盘、鼠标
网络复制: 是
动画数量 61
按比例缩放至 Epic 骨架 是
音频波数:21
音频提示数:2 2
采样率/比特率 44.1 kHz、16 位立体声 WAVs
声音特效是否循环播放 是
支持的开发平台
Windows 支持
Mac 不适用
文档: 点击我
预告片 点击我
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