代码插件 Dragon.IK - Universal IK System 2.3.6 适配UE4.25-4.27,5.0

Unreal插件信息
插件名称: Dragon.IK - Universal IK System
官网地址: https://www.unrealengine.com/marketplace/zh-CN/product/dragon-ik-animal-inverse-kinematics
版本: 2.3.6
解压密码:
引擎版本: UE4 UE5 
素材类型: 代码插件












The aim of this plugin is to save time and energy for giving a realistic and smooth IK solution for various types of animals using only simple animation Blueprints.

The plugin aims to provide IK to different types of animals such as
Quadrupeds : Wolves , horses etc
Bipeds : T-Rex , birds , humans etc
Spiders : Multi-legged creatures such as spiders and scorpions etc
Snakes : Snakes & Worms etc
A universal aim/look-at solver that works on any kind of creature or character!

Features:
Provides foot and spine IK for animals of quadruped,biped,spider and snake types.
An advanced universal fullbody aiming/look at solver that modifies any character to aim towards a target.
One of the best VR focused tools to get high quality VR character IK solving with tons of examples and community support.
DragonIK Physanims, an advanced and unique feature to easily get high quality physical animations and hit reactions. An alternative to engine's in-built physical animation system.


该插件旨在节省时间和精力,只需使用简单的动画蓝图即可为各种类型的动物提供逼真流畅的 IK 解决方案。

该插件旨在为不同类型的动物提供 IK,例如
四足动物:狼、马等
两足动物:霸王龙、鸟类、人类等
蜘蛛:多腿动物,如蜘蛛和蝎子等
蛇类:蛇和蠕虫等
通用瞄准/观察解算器,适用于任何生物或角色!

特点
为四足、两足、蜘蛛和蛇类动物提供脚部和脊柱 IK。
先进的通用全身瞄准/注视解算器,可修改任何角色以瞄准目标。
最好的 VR 工具之一,可获得高质量的 VR 角色 IK 解算,并提供大量示例和社区支持。
DragonIK Physanims 是一项先进而独特的功能,可轻松获得高质量的物理动画和命中反应。可替代引擎内置的物理动画系统。





作者 cg小白兔 发表于 2024-3-15 14:34:03
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