Ultimate RTS Camera is a full featured camera system for RTS style games. It supports dynamic detection between keyboard and gamepad, with fully support for each. It also includes mobile support, including drag, pinch and zoom, and 2 finger rotate. The system stems from a character and is fully replicated. The focus for this project was smooth clean movements, with nice interpolations between any input or jumps.
Lots of options to tweak and customise
Blueprints fully commented and variables organised
Easy to extend of sub-class
Jump to Actor, with follow-cam, via interface or simple function
Locked or interruptible actions depending on needs.
Predefined sphere trace returning the info you need.
Free rotate, fixed rotate, and incremental rotates.
Custom camera interpenetration system
UE4:
How to merge the Input Mappings for UE4
Watch the Overview video for UE4
技术细节
Features:
Mouse and Keyboard + Gamepad support, with dynamic switching UI based on last input
Mobile Support
Replication
Smooth, clean movements and rotations
Enhanced Input Plugin Support (UE5.0+)
Number of Blueprints: 5
Input: Gamepad, Keyboard, Mouse, Touch (text file with Input Mappings included)
Network Replicated: (Yes)
Supported Development Platforms: (PC, Mac, Linux)
Supported Target Build Platforms: (Should work on all platforms)
Ultimate RTS Camera 是一款适用于 RTS 风格游戏的全功能摄像头系统。它支持键盘和游戏手柄之间的动态侦测,并完全支持每种键盘和游戏手柄。它还包括移动支持,包括拖动、捏合、缩放和双指旋转。该系统源于一个角色并完全复制。这个项目的重点是流畅简洁的动作,在任何输入或跳跃之间都有很好的插值。
大量可调整和自定义的选项
完全注释的蓝图和组织好的变量
易于扩展子类
通过界面或简单的函数跳转到演员,并配有跟踪摄像头
根据需要锁定或中断动作。
预定义球体跟踪,返回所需的信息。
自由旋转、固定旋转和增量旋转。
自定义摄像机穿插系统
UE4:
如何合并 UE4 的输入映射
观看 UE4 概述视频
技术细节
功能特点
支持鼠标和键盘 + 游戏手柄,可根据上次输入动态切换 UI
移动支持
复制
流畅、简洁的移动和旋转
增强型输入插件支持(UE5.0 以上)
蓝图数量 5
输入 游戏手柄、键盘、鼠标、触摸(包含输入映射的文本文件)
网络复制:(是)
支持的开发平台:(PC、Mac、Linux)
支持的目标构建平台:(应可在所有平台上运行)
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